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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "badguy/sspiky.hpp"
- #include "object/player.hpp"
- #include "sprite/sprite.hpp"
- #include "supertux/object_factory.hpp"
- SSpiky::SSpiky(const ReaderMapping& reader)
- : WalkingBadguy(reader, "images/creatures/spiky/sleepingspiky.sprite", "left", "right"), state(SSPIKY_SLEEPING)
- {
- walk_speed = 80;
- max_drop_height = 600;
- }
- void
- SSpiky::initialize()
- {
- state = SSPIKY_SLEEPING;
- physic.set_velocity_x(0);
- sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right");
- }
- void
- SSpiky::collision_solid(const CollisionHit& hit)
- {
- if(state != SSPIKY_WALKING) {
- BadGuy::collision_solid(hit);
- return;
- }
- WalkingBadguy::collision_solid(hit);
- }
- HitResponse
- SSpiky::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
- {
- if(state != SSPIKY_WALKING) {
- return BadGuy::collision_badguy(badguy, hit);
- }
- return WalkingBadguy::collision_badguy(badguy, hit);
- }
- void
- SSpiky::active_update(float elapsed_time) {
- if(state == SSPIKY_WALKING) {
- WalkingBadguy::active_update(elapsed_time);
- return;
- }
- if(state == SSPIKY_SLEEPING) {
- Player* player = get_nearest_player();
- if (player) {
- Rectf pb = player->get_bbox();
- bool inReach_left = (pb.p2.x >= bbox.p2.x-((dir == LEFT) ? 256 : 0));
- bool inReach_right = (pb.p1.x <= bbox.p1.x+((dir == RIGHT) ? 256 : 0));
- bool inReach_top = (pb.p2.y >= bbox.p1.y);
- bool inReach_bottom = (pb.p1.y <= bbox.p2.y);
- if (inReach_left && inReach_right && inReach_top && inReach_bottom) {
- // wake up
- sprite->set_action(dir == LEFT ? "waking-left" : "waking-right", 1);
- state = SSPIKY_WAKING;
- }
- }
- BadGuy::active_update(elapsed_time);
- }
- if(state == SSPIKY_WAKING) {
- if(sprite->animation_done()) {
- // start walking
- state = SSPIKY_WALKING;
- WalkingBadguy::initialize();
- }
- BadGuy::active_update(elapsed_time);
- }
- }
- void
- SSpiky::freeze()
- {
- WalkingBadguy::freeze();
- state = SSPIKY_WALKING; // if we get hit while sleeping, wake up :)
- }
- bool
- SSpiky::is_freezable() const
- {
- return true;
- }
- bool
- SSpiky::is_flammable() const
- {
- return state != SSPIKY_SLEEPING;
- }
- /* EOF */
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