screen_fade.hpp 1.6 KB

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  1. // SuperTux
  2. // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_SUPERTUX_SCREEN_FADE_HPP
  17. #define HEADER_SUPERTUX_SUPERTUX_SCREEN_FADE_HPP
  18. class DrawingContext;
  19. /**
  20. * Screen to be displayed simultaneously with another Screen.
  21. *
  22. * This is used for Screen transition effects like a fade-out or a shrink-fade
  23. */
  24. class ScreenFade
  25. {
  26. public:
  27. enum class FadeType
  28. {
  29. NONE,
  30. FADE,
  31. CIRCLE
  32. };
  33. virtual ~ScreenFade() {}
  34. /** returns true if the effect is completed */
  35. virtual bool done() const = 0;
  36. /** gets called once per frame. The ScreenFade should draw itself in
  37. this function. State changes should not be done in this
  38. function, but rather in update */
  39. virtual void draw(DrawingContext& context) = 0;
  40. /** gets called for once (per logical) frame. ScreenFades should do
  41. their state updates and logic here */
  42. virtual void update(float dt_sec) = 0;
  43. };
  44. #endif
  45. /* EOF */