123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 |
- // SuperTux
- // Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "supertux/menu/game_menu.hpp"
- #include "gui/dialog.hpp"
- #include "gui/menu_item.hpp"
- #include "gui/menu_manager.hpp"
- #include "supertux/game_session.hpp"
- #include "supertux/gameconfig.hpp"
- #include "supertux/globals.hpp"
- #include "supertux/level.hpp"
- #include "supertux/menu/menu_storage.hpp"
- #include "supertux/sector.hpp"
- #include "object/player.hpp"
- #include "util/gettext.hpp"
- GameMenu::GameMenu() :
- reset_callback ( [] {
- MenuManager::instance().clear_menu_stack();
- GameSession::current()->toggle_pause();
- GameSession::current()->reset_button = true;
- }),
- reset_checkpoint_callback( [] {
- MenuManager::instance().clear_menu_stack();
- GameSession::current()->toggle_pause();
- GameSession::current()->reset_checkpoint_button = true;
- }),
- abort_callback([] {
- GameSession::current()->abort_level();
- })
- {
- Level& level = GameSession::current()->get_current_level();
- add_label(level.m_name);
- add_hl();
- add_entry(MNID_CONTINUE, _("Continue"));
- add_entry(MNID_RESETLEVEL, _("Restart Level"));
- if (Sector::current()->get_players()[0]->get_status().can_reach_checkpoint()) {
- add_entry(MNID_RESETLEVELCHECKPOINT, _("Restart from Checkpoint"));
- }
- add_submenu(_("Options"), MenuStorage::INGAME_OPTIONS_MENU);
- add_hl();
- add_entry(MNID_ABORTLEVEL, _("Abort Level"));
- }
- void
- GameMenu::menu_action(MenuItem& item)
- {
- switch (item.get_id())
- {
- case MNID_CONTINUE:
- MenuManager::instance().clear_menu_stack();
- GameSession::current()->toggle_pause();
- break;
- case MNID_RESETLEVEL:
- if (g_config->confirmation_dialog)
- {
- Dialog::show_confirmation(_("Are you sure?"), reset_callback);
- }
- else
- {
- reset_callback();
- }
- break;
- case MNID_RESETLEVELCHECKPOINT:
- if (g_config->confirmation_dialog)
- {
- Dialog::show_confirmation(_("Are you sure?"),
- reset_checkpoint_callback);
- }
- else
- {
- reset_checkpoint_callback();
- }
- break;
- case MNID_ABORTLEVEL:
- if (g_config->confirmation_dialog)
- {
- Dialog::show_confirmation(_("Are you sure?"), abort_callback);
- }
- else
- {
- abort_callback();
- }
- break;
- }
- }
- /* EOF */
|