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- // SuperTux
- // Copyright (C) 2015 Hume2 <teratux.mail@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "supertux/menu/editor_sectors_menu.hpp"
- #include "editor/editor.hpp"
- #include "gui/dialog.hpp"
- #include "gui/menu_item.hpp"
- #include "supertux/menu/menu_storage.hpp"
- #include "supertux/level.hpp"
- #include "supertux/sector.hpp"
- #include "supertux/sector_parser.hpp"
- #include "util/gettext.hpp"
- #include "util/log.hpp"
- EditorSectorsMenu::EditorSectorsMenu()
- {
- add_label(_("Choose Sector"));
- add_hl();
- int id = 0;
- for (const auto& sector : Editor::current()->get_level()->m_sectors) {
- add_entry(id, sector->get_name());
- id++;
- }
- add_hl();
- add_submenu(_("Sector Settings"), MenuStorage::EDITOR_SECTOR_MENU);
- add_entry(-2,_("Create Sector"));
- add_entry(-3,_("Delete Sector"));
- add_hl();
- add_entry(-4,_("Cancel"));
- }
- EditorSectorsMenu::~EditorSectorsMenu()
- {
- auto editor = Editor::current();
- if (editor == nullptr) {
- return;
- }
- editor->m_reactivate_request = true;
- }
- void
- EditorSectorsMenu::create_sector()
- {
- auto level = Editor::current()->get_level();
- auto new_sector = SectorParser::from_nothing(*level);
- if (!new_sector) {
- log_warning << "Failed to create a new sector." << std::endl;
- return;
- }
- // Find an unique name.
- std::string sector_name;
- int num = 2;
- do {
- sector_name = "sector" + std::to_string(num);
- num++;
- } while ( level->get_sector(sector_name) );
- new_sector->set_name(sector_name);
- level->add_sector(std::move(new_sector));
- Editor::current()->load_sector(sector_name);
- MenuManager::instance().clear_menu_stack();
- Editor::current()->m_reactivate_request = true;
- }
- void
- EditorSectorsMenu::delete_sector()
- {
- Level* level = Editor::current()->get_level();
- auto dialog = std::make_unique<Dialog>();
- // Do not delete sector when there would be no left.
- if (level->get_sector_count() < 2) {
- dialog->set_text(_("Each level must have at least one sector."));
- dialog->clear_buttons();
- dialog->add_cancel_button(_("Cancel"));
- } else {
- // Confirmation dialog.
- dialog->set_text(_("Do you really want to delete this sector?"));
- dialog->clear_buttons();
- dialog->add_cancel_button(_("Cancel"));
- dialog->add_button(_("Delete sector"), [] {
- MenuManager::instance().clear_menu_stack();
- Editor::current()->delete_current_sector();
- });
- }
- MenuManager::instance().set_dialog(std::move(dialog));
- }
- void
- EditorSectorsMenu::menu_action(MenuItem& item)
- {
- if (item.get_id() >= 0)
- {
- Level* level = Editor::current()->get_level();
- Sector* sector = level->get_sector(item.get_id());
- Editor::current()->load_sector(sector->get_name());
- MenuManager::instance().clear_menu_stack();
- }
- else
- {
- switch (item.get_id())
- {
- case -1:
- break;
- case -2:
- create_sector();
- break;
- case -3:
- delete_sector();
- break;
- case -4:
- MenuManager::instance().clear_menu_stack();
- break;
- }
- }
- }
- /* EOF */
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