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- // SuperTux -- LevelIntro screen
- // Copyright (C) 2008 Christoph Sommer <christoph.sommer@2008.expires.deltadevelopment.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_SUPERTUX_LEVELINTRO_HPP
- #define HEADER_SUPERTUX_SUPERTUX_LEVELINTRO_HPP
- #include "sprite/sprite_ptr.hpp"
- #include "supertux/screen.hpp"
- #include "supertux/timer.hpp"
- #include "video/color.hpp"
- class DrawingContext;
- class Level;
- class PlayerStatus;
- class Statistics;
- /** Screen that welcomes the player to a level */
- class LevelIntro final : public Screen
- {
- private:
- static Color s_header_color;
- static Color s_author_color;
- static Color s_stat_hdr_color;
- static Color s_stat_color;
- static Color s_stat_perfect_color;
- public:
- LevelIntro(const Level& level, const Statistics* best_level_statistics, const PlayerStatus& player_status);
- ~LevelIntro() override;
- virtual void setup() override;
- virtual void draw(Compositor& compositor) override;
- virtual void update(float dt_sec, const Controller& controller) override;
- virtual IntegrationStatus get_status() const override;
- private:
- void draw_stats_line(DrawingContext& context, int& py, const std::string& name, const std::string& stat, bool isPerfect);
- void push_player();
- void pop_player();
- private:
- const Level& m_level; /**< The level of which this is the intro screen */
- const Statistics* m_best_level_statistics; /**< Best level statistics of the level of which is the intro screen */
- std::vector<SpritePtr> m_player_sprite; /**< Sprite representing the player */
- std::vector<SpritePtr> m_santa_sprite;
- std::vector<float> m_player_sprite_py; /**< Position (y axis) for the player sprite */
- std::vector<float> m_player_sprite_vy; /**< Velocity (y axis) for the player sprite */
- std::vector<std::unique_ptr<Timer>> m_player_sprite_jump_timer; /**< When timer fires, the player sprite will "jump" */
- const PlayerStatus& m_player_status; /**The player status passed from GameSession*/
- private:
- LevelIntro(const LevelIntro&) = delete;
- LevelIntro& operator=(const LevelIntro&) = delete;
- };
- #endif
- /* EOF */
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