level_transformer.hpp 1.3 KB

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  1. // SuperTux
  2. // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_SUPERTUX_LEVEL_TRANSFORMER_HPP
  17. #define HEADER_SUPERTUX_SUPERTUX_LEVEL_TRANSFORMER_HPP
  18. class Level;
  19. class Sector;
  20. /**
  21. * This class is an abstract interface for algorithms that transform levels in
  22. * some way before they are played.
  23. */
  24. class LevelTransformer
  25. {
  26. public:
  27. virtual ~LevelTransformer();
  28. /** transform a complete Level, the standard implementation just calls
  29. * transformSector on each sector in the level.
  30. */
  31. virtual void transform(Level& level);
  32. virtual void transform_sector(Sector& sector) = 0;
  33. };
  34. #endif
  35. /* EOF */