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- // SuperTux
- // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_SUPERTUX_GAME_OBJECT_ITERATOR_HPP
- #define HEADER_SUPERTUX_SUPERTUX_GAME_OBJECT_ITERATOR_HPP
- #include <vector>
- #include "game_object_manager.hpp"
- template<typename T>
- class GameObjectIterator
- {
- public:
- typedef std::vector<std::unique_ptr<GameObject> >::const_iterator Iterator;
- public:
- GameObjectIterator(Iterator it, Iterator end) :
- m_it(it),
- m_end(end),
- m_object()
- {
- if (m_it != m_end)
- {
- m_object = dynamic_cast<T*>(m_it->get());
- if (!m_object)
- {
- skip_to_next();
- }
- }
- }
- GameObjectIterator& operator++()
- {
- skip_to_next();
- return *this;
- }
- GameObjectIterator operator++(int)
- {
- GameObjectIterator tmp(*this);
- skip_to_next();
- return tmp;
- }
- T* operator->() {
- return m_object;
- }
- const T* operator->() const {
- return m_object;
- }
- T& operator*() const {
- return *m_object;
- }
- T& operator*() {
- return *m_object;
- }
- bool operator==(const GameObjectIterator& other) const
- {
- return m_it == other.m_it;
- }
- bool operator!=(const GameObjectIterator& other) const
- {
- return !(*this == other);
- }
- private:
- void skip_to_next()
- {
- do
- {
- ++m_it;
- if (m_it == m_end)
- {
- break;
- }
- else
- {
- m_object = dynamic_cast<T*>(m_it->get());
- }
- }
- while (!m_object);
- }
- private:
- Iterator m_it;
- Iterator m_end;
- T* m_object;
- };
- template<typename T>
- class GameObjectRange
- {
- public:
- GameObjectRange(const GameObjectManager& manager) :
- m_manager(manager)
- {}
- GameObjectIterator<T> begin() const {
- return GameObjectIterator<T>(m_manager.get_objects().begin(), m_manager.get_objects().end());
- }
- GameObjectIterator<T> end() const {
- return GameObjectIterator<T>(m_manager.get_objects().end(), m_manager.get_objects().end());
- }
- private:
- const GameObjectManager& m_manager;
- };
- #endif
- /* EOF */
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