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- // SuperTux
- // Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_SUPERTUX_GAME_OBJECT_FACTORY_HPP
- #define HEADER_SUPERTUX_SUPERTUX_GAME_OBJECT_FACTORY_HPP
- #include "supertux/object_factory.hpp"
- #include "math/vector.hpp"
- class GameObjectFactory final : public ObjectFactory
- {
- public:
- static GameObjectFactory& instance();
- public:
- using ObjectFactory::create;
- std::unique_ptr<GameObject> create(const std::string& name, const std::string& data) const;
- std::unique_ptr<GameObject> create(const std::string& name,
- const Vector& pos = {}, const Direction& dir = Direction::AUTO,
- const std::string& data = {}) const;
- private:
- GameObjectFactory();
- void init_factories();
- private:
- GameObjectFactory(const GameObjectFactory&) = delete;
- GameObjectFactory& operator=(const GameObjectFactory&) = delete;
- };
- #endif
- /* EOF */
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