game_object_factory.hpp 1.7 KB

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  1. // SuperTux
  2. // Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
  3. // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
  4. // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com>
  5. //
  6. // This program is free software: you can redistribute it and/or modify
  7. // it under the terms of the GNU General Public License as published by
  8. // the Free Software Foundation, either version 3 of the License, or
  9. // (at your option) any later version.
  10. //
  11. // This program is distributed in the hope that it will be useful,
  12. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. // GNU General Public License for more details.
  15. //
  16. // You should have received a copy of the GNU General Public License
  17. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. #ifndef HEADER_SUPERTUX_SUPERTUX_GAME_OBJECT_FACTORY_HPP
  19. #define HEADER_SUPERTUX_SUPERTUX_GAME_OBJECT_FACTORY_HPP
  20. #include "supertux/object_factory.hpp"
  21. #include "math/vector.hpp"
  22. class GameObjectFactory final : public ObjectFactory
  23. {
  24. public:
  25. static GameObjectFactory& instance();
  26. public:
  27. using ObjectFactory::create;
  28. std::unique_ptr<GameObject> create(const std::string& name, const std::string& data) const;
  29. std::unique_ptr<GameObject> create(const std::string& name,
  30. const Vector& pos = {}, const Direction& dir = Direction::AUTO,
  31. const std::string& data = {}) const;
  32. private:
  33. GameObjectFactory();
  34. void init_factories();
  35. private:
  36. GameObjectFactory(const GameObjectFactory&) = delete;
  37. GameObjectFactory& operator=(const GameObjectFactory&) = delete;
  38. };
  39. #endif
  40. /* EOF */