game_object_component.hpp 1.1 KB

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  1. // SuperTux
  2. // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_SUPERTUX_GAME_OBJECT_COMPONENT_HPP
  17. #define HEADER_SUPERTUX_SUPERTUX_GAME_OBJECT_COMPONENT_HPP
  18. class GameObjectComponent
  19. {
  20. public:
  21. GameObjectComponent() {}
  22. virtual ~GameObjectComponent() {}
  23. private:
  24. GameObjectComponent(const GameObjectComponent&) = delete;
  25. GameObjectComponent& operator=(const GameObjectComponent&) = delete;
  26. };
  27. #endif
  28. /* EOF */