game_manager.hpp 2.2 KB

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  1. // SuperTux
  2. // Copyright (C) 2013 Ingo Ruhnke <grumbel@gmail.com>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_SUPERTUX_GAME_MANAGER_HPP
  17. #define HEADER_SUPERTUX_SUPERTUX_GAME_MANAGER_HPP
  18. #include "util/currenton.hpp"
  19. #include <optional>
  20. #include <memory>
  21. #include <string>
  22. #include "math/vector.hpp"
  23. class Savegame;
  24. class World;
  25. class GameManager final : public Currenton<GameManager>
  26. {
  27. public:
  28. GameManager();
  29. void start_worldmap(const World& world, const std::string& worldmap_filename = "",
  30. const std::string& sector = "", const std::string& spawnpoint = "");
  31. void start_worldmap(const World& world, const std::string& worldmap_filename,
  32. const std::optional<std::pair<std::string, Vector>>& start_pos);
  33. void start_level(const World& world, const std::string& level_filename,
  34. const std::optional<std::pair<std::string, Vector>>& start_pos = std::nullopt);
  35. bool load_next_worldmap();
  36. void set_next_worldmap(const std::string& world, const std::string& sector = "",
  37. const std::string& spawnpoint = "");
  38. private:
  39. struct NextWorldMap
  40. {
  41. NextWorldMap(const std::string& w, const std::string& s,
  42. const std::string& sp) :
  43. world(w), sector(s), spawnpoint(sp)
  44. {}
  45. const std::string world;
  46. const std::string sector;
  47. const std::string spawnpoint;
  48. };
  49. private:
  50. std::unique_ptr<Savegame> m_savegame;
  51. std::optional<NextWorldMap> m_next_worldmap;
  52. private:
  53. GameManager(const GameManager&) = delete;
  54. GameManager& operator=(const GameManager&) = delete;
  55. };
  56. #endif
  57. /* EOF */