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- // SuperTux
- // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_SUPERTUX_D_SCOPE_HPP
- #define HEADER_SUPERTUX_SUPERTUX_D_SCOPE_HPP
- #include "util/dynamic_scoped_ref.hpp"
- class Sector;
- extern DynamicScopedRef<Sector> d_sector;
- namespace worldmap {
- class WorldMapSector;
- } // namespace worldmap
- extern DynamicScopedRef<worldmap::WorldMapSector> d_worldmap_sector;
- class GameObjectManager;
- extern DynamicScopedRef<GameObjectManager> d_gameobject_manager;
- #define BIND_SECTOR(x) \
- auto sector_guard = d_sector.bind(x); \
- auto gameobject_manager_guard = d_gameobject_manager.bind(x)
- #define BIND_WORLDMAP_SECTOR(x) \
- auto worldmap_guard = d_worldmap_sector.bind(x); \
- auto gameobject_manager_guard = d_gameobject_manager.bind(x)
- #endif
- /* EOF */
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