constants.hpp 1.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142
  1. // SuperTux
  2. // Copyright (C) 2009 Mathnerd314
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_SUPERTUX_CONSTANTS_HPP
  17. #define HEADER_SUPERTUX_SUPERTUX_CONSTANTS_HPP
  18. #include <string>
  19. // the engine will be run with a logical framerate of 64fps.
  20. // We chose 64fps here because it is a power of 2, so 1/64 gives an "even"
  21. // binary fraction...
  22. static const float LOGICAL_FPS = 64.0;
  23. // SHIFT_DELTA is used for sliding over 1-tile gaps and collision detection
  24. static const float SHIFT_DELTA = 7.0f;
  25. // a small value... be careful as collision detection is very sensitive to it
  26. static const float EPSILON = .002f;
  27. // The spawnpoint that gets activated at the start of a game session
  28. static const std::string DEFAULT_SPAWNPOINT_NAME = "main";
  29. // The sector that gets activated by default when a level is started
  30. static const std::string DEFAULT_SECTOR_NAME = "main";
  31. #endif
  32. /* EOF */