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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- // 2023 Vankata453
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_SPRITE_SPRITE_MANAGER_HPP
- #define HEADER_SUPERTUX_SPRITE_SPRITE_MANAGER_HPP
- #include "util/currenton.hpp"
- #include <map>
- #include <memory>
- #include <string>
- #include "sprite/sprite_ptr.hpp"
- class SpriteData;
- class SpriteManager final : public Currenton<SpriteManager>
- {
- private:
- static std::unique_ptr<SpriteData> s_dummy_sprite_data;
- private:
- typedef std::map<std::string, std::unique_ptr<SpriteData> > Sprites;
- Sprites m_sprites;
- bool m_load_successful;
- public:
- SpriteManager();
- bool last_load_successful() const { return m_load_successful; }
- /** loads a sprite. */
- SpritePtr create(const std::string& filename);
- private:
- SpriteData* load(const std::string& filename);
- private:
- SpriteManager(const SpriteManager&) = delete;
- SpriteManager& operator=(const SpriteManager&) = delete;
- };
- #endif
- /* EOF */
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