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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- // 2023-2024 Vankata453
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "sprite/sprite_manager.hpp"
- #include "sprite/sprite.hpp"
- SpriteManager::SpriteManager() :
- m_sprites()
- {
- }
- SpritePtr
- SpriteManager::create(const std::string& name)
- {
- Sprites::iterator i = m_sprites.find(name);
- SpriteData* data;
- if (i == m_sprites.end())
- {
- // Try loading the sprite file.
- data = load(name);
- }
- else
- {
- data = i->second.get();
- }
- return SpritePtr(new Sprite(*data));
- }
- SpriteData*
- SpriteManager::load(const std::string& filename)
- {
- m_sprites[filename] = std::make_unique<SpriteData>(filename);
- return m_sprites[filename].get();
- }
- void
- SpriteManager::reload()
- {
- for (const auto& sprite_data : m_sprites)
- sprite_data.second->load();
- }
- /* EOF */
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