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- // SuperTux - Wind
- // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_WIND_HPP
- #define HEADER_SUPERTUX_OBJECT_WIND_HPP
- #include "squirrel/exposed_object.hpp"
- #include "scripting/wind.hpp"
- #include "supertux/moving_object.hpp"
- #include "video/layer.hpp"
- class ReaderMapping;
- /** Defines an area that will gently push Players in one direction */
- class Wind final :
- public MovingObject,
- public ExposedObject<Wind, scripting::Wind>
- {
- public:
- Wind(const ReaderMapping& reader);
- virtual void update(float dt_sec) override;
- virtual void draw(DrawingContext& context) override;
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- virtual bool has_variable_size() const override { return true; }
- static std::string class_name() { return "wind"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Wind"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual ObjectSettings get_settings() override;
- virtual int get_layer() const override { return LAYER_OBJECTS; }
- virtual void on_flip(float height) override;
- /** @name Scriptable Methods
- @{ */
- /** start blowing */
- void start();
- /** stop blowing */
- void stop();
- /** @} */
- private:
- bool blowing; /**< true if wind is currently switched on */
- Vector speed;
- float acceleration;
- Vector new_size;
- float dt_sec; /**< stores last dt_sec gotten at update() */
- bool affects_badguys; /**< whether the wind can affect badguys */
- bool affects_objects; /**< whether the wind can affect objects */
- bool affects_player; /**< whether the wind can affect the player: useful for cinematic wind */
- bool fancy_wind;
- private:
- Wind(const Wind&) = delete;
- Wind& operator=(const Wind&) = delete;
- };
- #endif
- /* EOF */
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