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- // SuperTux - Weak Block
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
- #define HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
- #include "object/moving_sprite.hpp"
- class Bullet;
- /** A block that can be destroyed by Bullet hits */
- class WeakBlock final : public MovingSprite
- {
- public:
- WeakBlock(const ReaderMapping& mapping);
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- virtual void update(float dt_sec) override;
- virtual void draw(DrawingContext& context) override;
- static std::string class_name() { return "weak_block"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Weak Tile"); }
- virtual std::string get_display_name() const override { return display_name(); }
- std::vector<std::string> get_patches() const override;
- void update_version() override;
- void save(Writer& writer) override;
- GameObjectTypes get_types() const override;
- std::string get_default_sprite_name() const override;
- virtual void on_flip(float height) override;
- void startBurning();
- private:
- virtual HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit);
- private:
- /** called by self when hit by a bullet */
- /** pass hit to nearby WeakBlock objects */
- void spreadHit();
- private:
- enum Type {
- ICE,
- HAY
- };
- enum State {
- STATE_NORMAL, /**< default state */
- STATE_BURNING, /**< on fire, still solid */
- STATE_DISINTEGRATING /**< crumbling to dust, no longer solid */
- };
- private:
- State state;
- SpritePtr lightsprite;
- private:
- WeakBlock(const WeakBlock&) = delete;
- WeakBlock& operator=(const WeakBlock&) = delete;
- };
- #endif
- /* EOF */
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