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- // SuperTux - Weak Block
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "object/weak_block.hpp"
- #include <math.h>
- #include "audio/sound_manager.hpp"
- #include "badguy/badguy.hpp"
- #include "math/random.hpp"
- #include "object/bullet.hpp"
- #include "supertux/flip_level_transformer.hpp"
- #include "supertux/globals.hpp"
- #include "supertux/sector.hpp"
- #include "sprite/sprite.hpp"
- #include "sprite/sprite_manager.hpp"
- #include "util/log.hpp"
- #include "util/reader_mapping.hpp"
- #include "util/writer.hpp"
- WeakBlock::WeakBlock(const ReaderMapping& mapping) :
- MovingSprite(mapping, "images/objects/weak_block/meltbox.sprite", LAYER_TILES, COLGROUP_STATIC),
- state(STATE_NORMAL),
- lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
- {
- // Older levels utilize hardcoded behaviour from the "linked" property.
- if (get_version() == 1)
- {
- bool linked = true;
- mapping.get("linked", linked);
- // The object was set to the "meltbox" (ICE) sprite, if it's not linked.
- // The default sprite was previously the HAY one, so we do the opposite check here.
- if (linked)
- m_type = HAY;
- on_type_change(TypeChange::INITIAL);
- }
- else
- {
- parse_type(mapping);
- }
- lightsprite->set_blend(Blend::ADD);
- lightsprite->set_color(Color(0.3f, 0.2f, 0.1f));
- if (m_type == HAY)
- SoundManager::current()->preload("sounds/fire.ogg"); // TODO: Use own sound?
- else
- SoundManager::current()->preload("sounds/sizzle.ogg");
- set_action("normal");
- }
- void
- WeakBlock::update_version()
- {
- // Use ICE as default, when migrating from version 1.
- if (get_version() == 1)
- {
- m_type = ICE;
- on_type_change(m_type);
- }
- GameObject::update_version();
- }
- void
- WeakBlock::save(Writer& writer)
- {
- // If the version is 1 and the type is ICE, save "linked" as false.
- // Used to properly initialize the object as ICE when reading the saved level.
- if (get_version() == 1 && m_type == ICE)
- writer.write("linked", false);
- GameObject::save(writer);
- }
- GameObjectTypes
- WeakBlock::get_types() const
- {
- return {
- { "ice", _("Ice") },
- { "hay", _("Hay") }
- };
- }
- std::string
- WeakBlock::get_default_sprite_name() const
- {
- switch (m_type)
- {
- case HAY:
- return "images/objects/weak_block/strawbox.sprite";
- default:
- return m_default_sprite_name;
- }
- }
- HitResponse
- WeakBlock::collision_bullet(Bullet& bullet, const CollisionHit& hit)
- {
- switch (state) {
- case STATE_NORMAL:
- //Ensure only fire destroys weakblock
- if (bullet.get_type() == FIRE_BONUS) {
- startBurning();
- bullet.remove_me();
- }
- //Other bullets ricochet
- else {
- bullet.ricochet(*this, hit);
- }
- break;
- case STATE_BURNING:
- case STATE_DISINTEGRATING:
- break;
- default:
- log_debug << "unhandled state" << std::endl;
- break;
- }
- return FORCE_MOVE;
- }
- HitResponse
- WeakBlock::collision(GameObject& other, const CollisionHit& hit)
- {
- switch (state) {
- case STATE_NORMAL:
- if (auto bullet = dynamic_cast<Bullet*> (&other)) {
- return collision_bullet(*bullet, hit);
- }
- break;
- case STATE_BURNING:
- if (m_type != HAY)
- break;
- if (auto badguy = dynamic_cast<BadGuy*> (&other)) {
- badguy->ignite();
- }
- break;
- case STATE_DISINTEGRATING:
- break;
- default:
- log_debug << "unhandled state" << std::endl;
- break;
- }
- return FORCE_MOVE;
- }
- void
- WeakBlock::update(float )
- {
- switch (state) {
- case STATE_NORMAL:
- break;
- case STATE_BURNING:
- // cause burn light to flicker randomly
- if (m_type == HAY) {
- if (graphicsRandom.rand(10) >= 7) {
- lightsprite->set_color(Color(0.2f + graphicsRandom.randf(20.0f) / 100.0f,
- 0.1f + graphicsRandom.randf(20.0f)/100.0f,
- 0.1f));
- } else
- lightsprite->set_color(Color(0.3f, 0.2f, 0.1f));
- }
- if (m_sprite->animation_done()) {
- state = STATE_DISINTEGRATING;
- set_action("disintegrating", 1);
- spreadHit();
- set_group(COLGROUP_DISABLED);
- lightsprite = SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-tiny.sprite");
- lightsprite->set_blend(Blend::ADD);
- lightsprite->set_color(Color(0.3f, 0.2f, 0.1f));
- }
- break;
- case STATE_DISINTEGRATING:
- if (m_sprite->animation_done()) {
- remove_me();
- return;
- }
- break;
- }
- }
- void
- WeakBlock::draw(DrawingContext& context)
- {
- //Draw the Sprite just in front of other objects
- m_sprite->draw(context.color(), get_pos(), LAYER_OBJECTS + 10, m_flip);
- if (m_type == HAY && (state != STATE_NORMAL))
- {
- lightsprite->draw(context.light(), m_col.m_bbox.get_middle(), 0);
- }
- }
- void
- WeakBlock::startBurning()
- {
- if (state != STATE_NORMAL) return;
- state = STATE_BURNING;
- set_action("burning", 1);
- if (m_type == HAY)
- SoundManager::current()->play("sounds/fire.ogg", get_pos()); // TODO: Use own sound?
- else
- SoundManager::current()->play("sounds/sizzle.ogg", get_pos());
- }
- void
- WeakBlock::spreadHit()
- {
- //Destroy adjacent weakblocks if applicable
- if (m_type == HAY) {
- for (auto& wb : Sector::get().get_objects_by_type<WeakBlock>()) {
- if (&wb != this && wb.state == STATE_NORMAL)
- {
- const float dx = fabsf(wb.get_pos().x - m_col.m_bbox.get_left());
- const float dy = fabsf(wb.get_pos().y - m_col.m_bbox.get_top());
- if ((dx <= 32.5f) && (dy <= 32.5f)) {
- wb.startBurning();
- }
- }
- }
- }
- }
- void
- WeakBlock::on_flip(float height)
- {
- MovingSprite::on_flip(height);
- FlipLevelTransformer::transform_flip(m_flip);
- }
- std::vector<std::string>
- WeakBlock::get_patches() const
- {
- return { _("Sprites no longer define the behaviour of the object.\nObject types are used instead.") };
- }
- /* EOF */
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