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- // SuperTux - Unstable Tile
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
- // Copyright (C) 2010 Florian Forster <supertux at octo.it>
- // 2023 Vankata453
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_UNSTABLE_TILE_HPP
- #define HEADER_SUPERTUX_OBJECT_UNSTABLE_TILE_HPP
- #include "object/moving_sprite.hpp"
- #include "supertux/physic.hpp"
- #include "supertux/timer.hpp"
- #include "util/fade_helper.hpp"
- /** A block that disintegrates when stood on */
- class UnstableTile final : public MovingSprite
- {
- public:
- UnstableTile(const ReaderMapping& mapping, int type = -1);
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- virtual void update(float dt_sec) override;
- virtual void draw(DrawingContext& context) override;
- virtual void on_flip(float height) override;
- static std::string class_name() { return "unstable_tile"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Unstable Tile"); }
- virtual std::string get_display_name() const override { return display_name(); }
- GameObjectTypes get_types() const override;
- std::string get_default_sprite_name() const override;
- public:
- enum Type {
- ICE,
- BRICK,
- DELAYED
- };
- private:
- enum State {
- STATE_NORMAL, /**< default state */
- STATE_SHAKE, /**< shaking, still solid */
- STATE_DISSOLVE, /**< dissolving, will turn non-solid after this */
- STATE_SLOWFALL, /**< slow fall phase (used when neither shaking nor dissolving exist */
- STATE_FALL /**< falling down */
- };
- private:
- void shake();
- void dissolve();
- void fall_down();
- void slow_fall();
- void revive();
- private:
- Physic physic;
- State state;
- float slowfall_timer;
- Timer m_revive_timer;
- std::unique_ptr<FadeHelper> m_respawn;
- float m_alpha;
- Vector m_original_pos;
- /** DELAYED type management */
- Timer m_fall_timer;
- bool m_player_hit;
- private:
- UnstableTile(const UnstableTile&) = delete;
- UnstableTile& operator=(const UnstableTile&) = delete;
- };
- #endif
- /* EOF */
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