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- // SuperTux
- // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
- // Copyright (C) 2017 M. Teufel <mteufel@supertux.org>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_TORCH_HPP
- #define HEADER_SUPERTUX_OBJECT_TORCH_HPP
- #include "object/moving_sprite.hpp"
- #include "squirrel/exposed_object.hpp"
- #include "scripting/torch.hpp"
- class ReaderMapping;
- class Torch final : public MovingSprite,
- public ExposedObject<Torch, scripting::Torch>
- {
- public:
- Torch(const ReaderMapping& reader);
- virtual void draw(DrawingContext& context) override;
- virtual void update(float) override;
- virtual HitResponse collision(GameObject& other, const CollisionHit& ) override;
- static std::string class_name() { return "torch"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Torch"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual ObjectSettings get_settings() override;
- virtual void after_editor_set() override;
- virtual int get_layer() const override { return m_layer; }
- virtual void on_flip(float height) override;
- /** @name Scriptable Methods
- @{ */
- bool get_burning() const; /**< returns true if torch is lighted */
- void set_burning(bool burning_); /**< true: light torch, false: extinguish
- torch */
- /** @} */
- private:
- Color m_light_color;
- SpritePtr m_flame;
- SpritePtr m_flame_glow;
- SpritePtr m_flame_light;
- bool m_burning;
- private:
- Torch(const Torch&) = delete;
- Torch& operator=(const Torch&) = delete;
- };
- #endif
- /* EOF */
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