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- // SuperTux - Thunderstorm Game Object
- // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_THUNDERSTORM_HPP
- #define HEADER_SUPERTUX_OBJECT_THUNDERSTORM_HPP
- #include <list>
- #include <map>
- #include "squirrel/exposed_object.hpp"
- #include "scripting/thunderstorm.hpp"
- #include "supertux/game_object.hpp"
- #include "supertux/timer.hpp"
- class DrawingContext;
- class ReaderMapping;
- /** Thunderstorm scriptable GameObject; plays thunder, lightning and
- electrifies water at regular interval */
- class Thunderstorm final : public GameObject,
- public ExposedObject<Thunderstorm, scripting::Thunderstorm>
- {
- public:
- Thunderstorm(const ReaderMapping& reader);
- virtual void update(float dt_sec) override;
- virtual void draw(DrawingContext& context) override;
- static std::string class_name() { return "thunderstorm"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Thunderstorm"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual ObjectSettings get_settings() override;
- virtual const std::string get_icon_path() const override { return "images/engine/editor/thunderstorm.png"; }
- /** @name Scriptable Methods
- @{ */
- /** Start playing thunder and lightning at configured interval */
- void start();
- /** Stop playing thunder and lightning at configured interval */
- void stop();
- /** Play thunder */
- void thunder();
- /** Methods for doing lightning by different methods. Necessary for the future implementation of SimpleSquirrel. */
- void lightning_general();
- void lightning();
- void lightning_in_sequence();
- /** Display a nice flash */
- void flash();
- /** Electrify water throughout the whole sector for a short time */
- void electrify();
- /** @} */
- private:
- void change_background_colors(bool is_lightning, bool is_scripted = false);
- void restore_background_colors();
- private:
- bool running; /**< whether we currently automatically trigger lightnings */
- float interval; /**< time between two lightnings */
- int layer; /**< layer, where flash will be painted */
- std::string m_strike_script;
- Timer time_to_thunder; /**< counts down until next thunder */
- Timer time_to_lightning; /**< counts down until next lightning */
- Timer flash_display_timer; /**< counts down while flash is displayed */
- Timer restore_background_color_timer; /*Helps return the background color to normal */
- std::list<Color> m_background_colors; /*Helps return the background color to normal */
- std::map<uint32_t, uint32_t> changing_tiles; /**< preserves the tiles which an electrocution should change */
- Color m_flash_color;
- private:
- Thunderstorm(const Thunderstorm&) = delete;
- Thunderstorm& operator=(const Thunderstorm&) = delete;
- };
- #endif
- /* EOF */
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