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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_SPRITE_PARTICLE_HPP
- #define HEADER_SUPERTUX_OBJECT_SPRITE_PARTICLE_HPP
- #include "math/anchor_point.hpp"
- #include "sprite/sprite_ptr.hpp"
- #include "supertux/game_object.hpp"
- #include "video/color.hpp"
- #include "video/drawing_context.hpp"
- class Player;
- class SpriteParticle final : public GameObject
- {
- public:
- SpriteParticle(SpritePtr sprite, const std::string& action,
- const Vector& position, AnchorPoint anchor,
- const Vector& velocity, const Vector& acceleration,
- int drawing_layer = LAYER_OBJECTS-1, bool notimeout = false, Color color = Color::WHITE);
- SpriteParticle(const std::string& sprite_name, const std::string& action,
- const Vector& position, AnchorPoint anchor,
- const Vector& velocity, const Vector& acceleration,
- int drawing_layer = LAYER_OBJECTS-1, bool notimeout = false, Color color = Color::WHITE);
- ~SpriteParticle() override;
- protected:
- virtual void update(float dt_sec) override;
- virtual void draw(DrawingContext& context) override;
- virtual bool is_saveable() const override {
- return false;
- }
- private:
- SpritePtr sprite;
- Vector position;
- Vector velocity;
- Vector acceleration;
- int drawing_layer;
- SpritePtr lightsprite;
- bool glow;
- bool no_time_out;
- Color color;
- private:
- SpriteParticle(const SpriteParticle&) = delete;
- SpriteParticle& operator=(const SpriteParticle&) = delete;
- };
- #endif
- /* EOF */
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