shard.hpp 1.7 KB

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  1. // SuperTux
  2. // Copyright (C) 2021 Daniel Ward <weluvgoatz@gmail.com>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_OBJECT_SHARD_HPP
  17. #define HEADER_SUPERTUX_OBJECT_SHARD_HPP
  18. #include "object/moving_sprite.hpp"
  19. #include "supertux/physic.hpp"
  20. #include "supertux/timer.hpp"
  21. class Shard final : public MovingSprite
  22. {
  23. public:
  24. Shard(const ReaderMapping& reader);
  25. Shard(const Vector& pos, const Vector& velocity, const std::string& sprite = "images/creatures/crystallo/shard.sprite");
  26. virtual void update(float dt_sec) override;
  27. virtual void collision_solid(const CollisionHit& hit) override;
  28. virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
  29. static std::string class_name() { return "shard"; }
  30. virtual std::string get_class_name() const override { return class_name(); }
  31. static std::string display_name() { return _("Shard"); }
  32. virtual std::string get_display_name() const override { return display_name(); }
  33. protected:
  34. Physic m_physic;
  35. private:
  36. Timer m_stick_timer;
  37. private:
  38. Shard(const Shard&) = delete;
  39. Shard& operator=(const Shard&) = delete;
  40. };
  41. #endif
  42. /* EOF */