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- // SuperTux
- // Copyright (C) 2021 Daniel Ward <weluvgoatz@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_SHARD_HPP
- #define HEADER_SUPERTUX_OBJECT_SHARD_HPP
- #include "object/moving_sprite.hpp"
- #include "supertux/physic.hpp"
- #include "supertux/timer.hpp"
- class Shard final : public MovingSprite
- {
- public:
- Shard(const ReaderMapping& reader);
- Shard(const Vector& pos, const Vector& velocity, const std::string& sprite = "images/creatures/crystallo/shard.sprite");
- virtual void update(float dt_sec) override;
- virtual void collision_solid(const CollisionHit& hit) override;
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- static std::string class_name() { return "shard"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Shard"); }
- virtual std::string get_display_name() const override { return display_name(); }
- protected:
- Physic m_physic;
- private:
- Timer m_stick_timer;
- private:
- Shard(const Shard&) = delete;
- Shard& operator=(const Shard&) = delete;
- };
- #endif
- /* EOF */
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