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- // SuperTux
- // Copyright (C) 2021 Daniel Ward <weluvgoatz@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "object/shard.hpp"
- #include "audio/sound_manager.hpp"
- #include "badguy/badguy.hpp"
- #include "math/util.hpp"
- #include "object/player.hpp"
- #include "sprite/sprite.hpp"
- #include "supertux/sector.hpp"
- #include "util/reader_mapping.hpp"
- constexpr float STICKING_TIME = 0.7f;
- constexpr float FADEOUT_TIME = 0.3f;
- Shard::Shard(const ReaderMapping& reader) :
- StickyObject(reader, "images/creatures/crystallo/shard.sprite", LAYER_TILES - 2, COLGROUP_MOVING),
- m_physic(),
- m_stick_timer(),
- m_fadeout_timer()
- {
- m_physic.enable_gravity(true);
- SoundManager::current()->preload("sounds/crystallo-shardhit.ogg");
- }
- Shard::Shard(const Vector& pos, const Vector& velocity, const std::string& sprite) :
- StickyObject(pos, sprite, LAYER_TILES - 2, COLGROUP_MOVING),
- m_physic(),
- m_stick_timer(),
- m_fadeout_timer()
- {
- m_physic.enable_gravity(true);
- m_physic.set_velocity(velocity);
- set_action("default");
- SoundManager::current()->preload("sounds/crystallo-shardhit.ogg");
- }
- void
- Shard::update(float dt_sec)
- {
- m_sticky = true;
- if (m_physic.get_velocity() != Vector(0.f, 0.f) && !m_sticking)
- m_sprite->set_angle(math::degrees(math::angle(Vector(m_physic.get_velocity_x(), m_physic.get_velocity_y()))));
- if (m_stick_timer.check())
- m_fadeout_timer.start(FADEOUT_TIME);
- if (m_fadeout_timer.check())
- remove_me();
- else if (m_fadeout_timer.started())
- m_sprite->set_alpha(1.0f - m_fadeout_timer.get_progress());
- m_col.set_movement(m_physic.get_movement(dt_sec));
- StickyObject::update(dt_sec);
- }
- void
- Shard::collision_solid(const CollisionHit& hit)
- {
- m_physic.set_velocity(0.f, 0.f);
- m_physic.set_acceleration(0.f, 0.f);
- m_physic.enable_gravity(hit.bottom);
- m_sticking = true;
- if (!m_stick_timer.started())
- {
- m_stick_timer.start(STICKING_TIME);
- SoundManager::current()->play("sounds/crystallo-shardhit.ogg", get_pos());
- }
- }
- HitResponse
- Shard::collision(MovingObject& other, const CollisionHit&)
- {
- // Do not hurt anyone while fading out
- if (m_fadeout_timer.started())
- return ABORT_MOVE;
- // ignore collisions with other shards
- auto shard = dynamic_cast<Shard*>(&other);
- if (&other == shard)
- return ABORT_MOVE;
- // kill badguys
- auto badguy = dynamic_cast<BadGuy*>(&other);
- if (badguy != nullptr)
- badguy->kill_fall();
- // kill players
- auto player = dynamic_cast<Player*>(&other);
- if (player != nullptr)
- player->kill(false);
- return ABORT_MOVE;
- }
- /* EOF */
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