123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP
- #define HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP
- #include "object/moving_sprite.hpp"
- #include "scripting/scripted_object.hpp"
- #include "squirrel/exposed_object.hpp"
- #include "supertux/physic.hpp"
- class ScriptedObject final :
- public MovingSprite,
- public ExposedObject<ScriptedObject, scripting::ScriptedObject>
- {
- public:
- ScriptedObject(const ReaderMapping& mapping);
- virtual void update(float dt_sec) override;
- virtual void draw(DrawingContext& context) override;
- virtual void collision_solid(const CollisionHit& hit) override;
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- static std::string class_name() { return "scriptedobject"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Scripted Object"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual ObjectSettings get_settings() override;
- virtual void on_flip(float height) override;
- void move(float x, float y);
- float get_pos_x() const;
- float get_pos_y() const;
- void set_velocity(float x, float y);
- float get_velocity_x() const;
- float get_velocity_y() const;
- void set_visible(bool visible);
- bool is_visible() const;
- void set_solid(bool solid);
- bool is_solid() const;
- void enable_gravity(bool f);
- bool gravity_enabled() const;
- private:
- Physic physic;
- bool solid;
- bool physic_enabled;
- bool visible;
- std::string hit_script;
- bool new_vel_set;
- Vector new_vel;
- Vector new_size;
- private:
- ScriptedObject(const ScriptedObject&) = delete;
- ScriptedObject& operator=(const ScriptedObject&) = delete;
- };
- #endif
- /* EOF */
|