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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "object/scripted_object.hpp"
- #include "editor/editor.hpp"
- #include "math/random.hpp"
- #include "object/player.hpp"
- #include "sprite/sprite.hpp"
- #include "supertux/flip_level_transformer.hpp"
- #include "supertux/sector.hpp"
- #include "util/reader.hpp"
- #include "util/reader_mapping.hpp"
- ScriptedObject::ScriptedObject(const ReaderMapping& mapping) :
- MovingSprite(mapping, "images/objects/bonus_block/brick.sprite", LAYER_OBJECTS, COLGROUP_MOVING_STATIC),
- ExposedObject<ScriptedObject, scripting::ScriptedObject>(this),
- physic(),
- solid(),
- physic_enabled(),
- visible(),
- hit_script(),
- new_vel_set(false),
- new_vel(0.0f, 0.0f),
- new_size(0.0f, 0.0f)
- {
- m_default_sprite_name = {};
- if (!Editor::is_active()) {
- if (m_name.empty()) {
- m_name = "unnamed" + std::to_string(graphicsRandom.rand());
- log_warning << "Scripted object must have a name specified, setting to: " << m_name << std::endl;
- }
- }
- mapping.get("solid", solid, true);
- mapping.get("physic-enabled", physic_enabled, true);
- mapping.get("visible", visible, true);
- mapping.get("hit-script", hit_script, "");
- m_layer = reader_get_layer(mapping, LAYER_OBJECTS);
- if ( solid ){
- set_group( COLGROUP_MOVING_STATIC );
- } else {
- set_group( COLGROUP_DISABLED );
- }
- }
- ObjectSettings
- ScriptedObject::get_settings()
- {
- new_size.x = m_col.m_bbox.get_width();
- new_size.y = m_col.m_bbox.get_height();
- ObjectSettings result = MovingSprite::get_settings();
- //result.add_float("width", &new_size.x, "width", OPTION_HIDDEN);
- //result.add_float("height", &new_size.y, "height", OPTION_HIDDEN);
- result.add_bool(_("Solid"), &solid, "solid", true);
- result.add_bool(_("Physics enabled"), &physic_enabled, "physic-enabled", true);
- result.add_bool(_("Visible"), &visible, "visible", true);
- result.add_text(_("Hit script"), &hit_script, "hit-script");
- result.reorder({"z-pos", "visible", "physic-enabled", "solid", "name", "sprite", "script", "button", "x", "y"});
- return result;
- }
- void
- ScriptedObject::move(float x, float y)
- {
- m_col.m_bbox.move(Vector(x, y));
- }
- float
- ScriptedObject::get_pos_x() const
- {
- return get_pos().x;
- }
- float
- ScriptedObject::get_pos_y() const
- {
- return get_pos().y;
- }
- void
- ScriptedObject::set_velocity(float x, float y)
- {
- new_vel = Vector(x, y);
- new_vel_set = true;
- }
- float
- ScriptedObject::get_velocity_x() const
- {
- return physic.get_velocity_x();
- }
- float
- ScriptedObject::get_velocity_y() const
- {
- return physic.get_velocity_y();
- }
- void
- ScriptedObject::set_visible(bool visible_)
- {
- visible = visible_;
- }
- bool
- ScriptedObject::is_visible() const
- {
- return visible;
- }
- void
- ScriptedObject::set_solid(bool solid_)
- {
- solid = solid_;
- if ( solid ){
- set_group( COLGROUP_MOVING_STATIC );
- } else {
- set_group( COLGROUP_DISABLED );
- }
- }
- bool
- ScriptedObject::is_solid() const
- {
- return solid;
- }
- bool
- ScriptedObject::gravity_enabled() const
- {
- return physic.gravity_enabled();
- }
- void
- ScriptedObject::enable_gravity(bool f)
- {
- physic.enable_gravity(f);
- }
- void
- ScriptedObject::update(float dt_sec)
- {
- if (!physic_enabled)
- return;
- if (new_vel_set) {
- physic.set_velocity(new_vel.x, new_vel.y);
- new_vel_set = false;
- }
- m_col.set_movement(physic.get_movement(dt_sec));
- }
- void
- ScriptedObject::draw(DrawingContext& context)
- {
- if (!visible) return;
- MovingSprite::draw(context);
- }
- void
- ScriptedObject::collision_solid(const CollisionHit& hit)
- {
- if (!physic_enabled)
- return;
- if (hit.bottom) {
- if (physic.get_velocity_y() > 0)
- physic.set_velocity_y(0);
- } else if (hit.top) {
- physic.set_velocity_y(.1f);
- }
- if (hit.left || hit.right) {
- physic.set_velocity_x(0);
- }
- }
- HitResponse
- ScriptedObject::collision(GameObject& other, const CollisionHit& )
- {
- auto player = dynamic_cast<Player*> (&other);
- if (player && !hit_script.empty()) {
- Sector::get().run_script(hit_script, "hit-script");
- }
- return FORCE_MOVE;
- }
- void
- ScriptedObject::on_flip(float height)
- {
- MovingSprite::on_flip(height);
- if(!physic_enabled)
- FlipLevelTransformer::transform_flip(m_flip);
- }
- /* EOF */
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