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- // SuperTux - Rusty Trampoline
- // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
- // Copyright (C) 2011 Jonas Kuemmerlin <rgcjonas@googlemail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "object/rusty_trampoline.hpp"
- #include "audio/sound_manager.hpp"
- #include "badguy/walking_badguy.hpp"
- #include "control/controller.hpp"
- #include "object/player.hpp"
- #include "sprite/sprite.hpp"
- #include "util/reader_mapping.hpp"
- /* Trampoline will accelerate Tux to to VY_BOUNCE, if
- * he jumps on it to VY_TRIGGER. */
- namespace {
- const std::string BOUNCE_SOUND = "sounds/trampoline.wav";
- const float VY_TRIGGER = -900; //negative, upwards
- const float VY_BOUNCE = -500;
- }
- RustyTrampoline::RustyTrampoline(const ReaderMapping& mapping) :
- Rock(mapping, "images/objects/rusty-trampoline/rusty-trampoline.sprite"),
- portable(true), counter(3)
- {
- SoundManager::current()->preload(BOUNCE_SOUND);
- mapping.get("counter", counter);
- mapping.get("portable", portable); //do we really need this?
- }
- void
- RustyTrampoline::update(float dt_sec)
- {
- if (m_sprite->animation_done()) {
- if (counter < 1) {
- remove_me();
- } else {
- set_action("normal");
- }
- }
- Rock::update(dt_sec);
- }
- ObjectSettings
- RustyTrampoline::get_settings()
- {
- ObjectSettings result = Rock::get_settings();
- result.add_int(_("Counter"), &counter, "counter", 3);
- result.add_bool(_("Portable"), &portable, "portable", true);
- result.reorder({"counter", "x", "y"});
- return result;
- }
- HitResponse
- RustyTrampoline::collision(GameObject& other, const CollisionHit& hit)
- {
- //Trampoline has to be on ground to work.
- if (on_ground) {
- auto player = dynamic_cast<Player*> (&other);
- //Trampoline works for player
- if (player) {
- float vy = player->get_physic().get_velocity_y();
- //player is falling down on trampoline
- if (hit.top && vy >= 0) {
- if (player->get_controller().hold(Control::JUMP)) {
- vy = VY_TRIGGER;
- } else {
- vy = VY_BOUNCE;
- }
- player->get_physic().set_velocity_y(vy);
- SoundManager::current()->play(BOUNCE_SOUND, get_pos());
- counter--;
- if (counter > 0) {
- set_action("swinging", 1);
- } else {
- set_action("breaking", 1);
- }
- return FORCE_MOVE;
- }
- }
- auto walking_badguy = dynamic_cast<WalkingBadguy*> (&other);
- //Trampoline also works for WalkingBadguy
- if (walking_badguy) {
- float vy = walking_badguy->get_velocity_y();
- //walking_badguy is falling down on trampoline
- if (hit.top && vy >= 0) {
- vy = VY_BOUNCE;
- walking_badguy->set_velocity_y(vy);
- SoundManager::current()->play(BOUNCE_SOUND, get_pos());
- counter--;
- if (counter > 0) {
- set_action("swinging", 1);
- } else {
- set_action("breaking", 1);
- }
- return FORCE_MOVE;
- }
- }
- }
- return Rock::collision(other, hit);
- }
- void
- RustyTrampoline::collision_solid(const CollisionHit& hit) {
- Rock::collision_solid(hit);
- }
- void
- RustyTrampoline::grab(MovingObject& object, const Vector& pos, Direction dir) {
- Rock::grab(object, pos, dir);
- }
- void
- RustyTrampoline::ungrab(MovingObject& object, Direction dir)
- {
- Rock::ungrab(object, dir);
- set_action("breaking", 1);
- counter = 0; //remove in update()
- }
- bool
- RustyTrampoline::is_portable() const
- {
- return Rock::is_portable() && portable;
- }
- /* EOF */
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