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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_ROCK_HPP
- #define HEADER_SUPERTUX_OBJECT_ROCK_HPP
- #include "object/moving_sprite.hpp"
- #include "object/portable.hpp"
- #include "squirrel/exposed_object.hpp"
- #include "scripting/rock.hpp"
- #include "supertux/physic.hpp"
- class Rock : public MovingSprite,
- public Portable,
- public ExposedObject<Rock, scripting::Rock>
- {
- public:
- Rock(const ReaderMapping& reader, const std::string& spritename = "images/objects/rock/rock.sprite");
- Rock(const Vector& pos, const std::string& spritename = "images/objects/rock/rock.sprite");
- virtual void collision_solid(const CollisionHit& hit) override;
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- virtual void update(float dt_sec) override;
- virtual void grab(MovingObject& object, const Vector& pos, Direction dir) override;
- virtual void ungrab(MovingObject& object, Direction dir) override;
- static std::string class_name() { return "rock"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Rock"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual ObjectSettings get_settings() override;
- virtual GameObjectTypes get_types() const override;
- std::string get_default_sprite_name() const override;
- /** Adds velocity from wind */
- virtual void add_wind_velocity(const Vector& velocity, const Vector& end_speed);
- private:
- enum Type {
- SMALL,
- LARGE
- };
- protected:
- Physic physic;
- bool on_ground;
- Vector last_movement;
- std::string on_grab_script;
- std::string on_ungrab_script;
- private:
- Rock(const Rock&) = delete;
- Rock& operator=(const Rock&) = delete;
- };
- #endif
- /* EOF */
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