rainsplash.hpp 1.5 KB

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  1. // SuperTux
  2. // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_OBJECT_RAINSPLASH_HPP
  17. #define HEADER_SUPERTUX_OBJECT_RAINSPLASH_HPP
  18. #include "math/vector.hpp"
  19. #include "sprite/sprite_manager.hpp"
  20. #include "supertux/game_object.hpp"
  21. class Player;
  22. class RainSplash final : public GameObject
  23. {
  24. public:
  25. RainSplash(const Vector& pos, bool vertical);
  26. ~RainSplash() override;
  27. virtual GameObjectClasses get_class_types() const override { return GameObject::get_class_types().add(typeid(RainSplash)); }
  28. virtual bool is_saveable() const override {
  29. return false;
  30. }
  31. protected:
  32. virtual void hit(Player& );
  33. virtual void update(float dt_sec) override;
  34. virtual void draw(DrawingContext& context) override;
  35. private:
  36. SpritePtr sprite;
  37. Vector position;
  38. int frame;
  39. };
  40. #endif
  41. /* EOF */