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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "object/rainsplash.hpp"
- #include "sprite/sprite.hpp"
- RainSplash::RainSplash(const Vector& pos, bool vertical) :
- sprite(),
- position(pos),
- frame(0)
- {
- if (vertical) sprite = SpriteManager::current()->create("images/particles/rainsplash-vertical.sprite");
- else sprite = SpriteManager::current()->create("images/particles/rainsplash.sprite");
- }
- RainSplash::~RainSplash() {
- remove_me();
- }
- void
- RainSplash::hit(Player& )
- {
- }
- void
- RainSplash::update(float dt_sec)
- {
- frame++;
- if (frame >= 10) remove_me();
- }
- void
- RainSplash::draw(DrawingContext& context)
- {
- sprite->draw(context.color(), position, LAYER_OBJECTS);
- }
- /* EOF */
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