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- // SuperTux - PneumaticPlatform
- // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_PNEUMATIC_PLATFORM_HPP
- #define HEADER_SUPERTUX_OBJECT_PNEUMATIC_PLATFORM_HPP
- #include "object/moving_sprite.hpp"
- class PneumaticPlatform;
- class PneumaticPlatformChild final : public MovingSprite
- {
- friend class PneumaticPlatform;
- public:
- PneumaticPlatformChild(const ReaderMapping& reader, bool left, PneumaticPlatform& parent);
- ~PneumaticPlatformChild() override;
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- virtual void update(float dt_sec) override;
- virtual bool is_saveable() const override { return false; }
- virtual void on_flip(float height) override;
- virtual void editor_delete() override;
- protected:
- PneumaticPlatform& m_parent;
- bool m_left;
- std::set<GameObject*> m_contacts; /**< objects that are currently pushing on the platform */
- private:
- PneumaticPlatformChild(const PneumaticPlatformChild&) = delete;
- PneumaticPlatformChild& operator=(const PneumaticPlatformChild&) = delete;
- };
- /** Used to construct a pair of pneumatic platforms: If one is pushed
- down, the other one rises */
- class PneumaticPlatform final : public GameObject
- {
- friend class PneumaticPlatformChild;
- public:
- PneumaticPlatform(const ReaderMapping& mapping);
- ~PneumaticPlatform() override;
- virtual void draw(DrawingContext& context) override;
- virtual void update(float dt_sec) override;
- virtual void on_flip(float height) override;
- static std::string class_name() { return "pneumatic-platform"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Pneumatic Platform"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual ObjectSettings get_settings() override;
- virtual void after_editor_set() override;
- virtual void editor_delete() override;
- private:
- Vector m_pos;
- std::string m_sprite_name;
- float m_start_y; /**< vertical start position */
- float m_speed_y; /**< vertical speed */
- float m_offset_y; /**< vertical offset from the start position in px */
- std::vector<PneumaticPlatformChild*> m_children;
- private:
- PneumaticPlatform(const PneumaticPlatform&) = delete;
- PneumaticPlatform& operator=(const PneumaticPlatform&) = delete;
- };
- #endif
- /* EOF */
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