path.cpp 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256
  1. // SuperTux Path
  2. // Copyright (C) 2005 Philipp <balinor@pnxs.de>
  3. // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
  4. // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
  5. //
  6. // This program is free software: you can redistribute it and/or modify
  7. // it under the terms of the GNU General Public License as published by
  8. // the Free Software Foundation, either version 3 of the License, or
  9. // (at your option) any later version.
  10. //
  11. // This program is distributed in the hope that it will be useful,
  12. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. // GNU General Public License for more details.
  15. //
  16. // You should have received a copy of the GNU General Public License
  17. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. #include "object/path.hpp"
  19. #include "editor/bezier_marker.hpp"
  20. #include "editor/node_marker.hpp"
  21. #include "math/easing.hpp"
  22. #include "supertux/sector.hpp"
  23. #include "util/reader_mapping.hpp"
  24. #include "util/writer.hpp"
  25. #include "util/log.hpp"
  26. WalkMode
  27. string_to_walk_mode(const std::string& mode_string)
  28. {
  29. if (mode_string == "oneshot")
  30. return WalkMode::ONE_SHOT;
  31. else if (mode_string == "pingpong")
  32. return WalkMode::PING_PONG;
  33. else if (mode_string == "circular")
  34. return WalkMode::CIRCULAR;
  35. else {
  36. log_warning << "Unknown path mode '" << mode_string << "' found. Using oneshot instead." << std::endl;
  37. return WalkMode::ONE_SHOT;
  38. }
  39. }
  40. std::string
  41. walk_mode_to_string(WalkMode walk_mode)
  42. {
  43. if (walk_mode == WalkMode::ONE_SHOT)
  44. return "oneshot";
  45. else if (walk_mode == WalkMode::PING_PONG)
  46. return "pingpong";
  47. else if (walk_mode == WalkMode::CIRCULAR)
  48. return "circular";
  49. else {
  50. log_warning << "Unknown path mode found. Using oneshot instead." << std::endl;
  51. return "oneshot";
  52. }
  53. }
  54. Path::Path(PathGameObject& parent) :
  55. m_parent_gameobject(parent),
  56. m_nodes(),
  57. m_mode(WalkMode::CIRCULAR),
  58. m_adapt_speed()
  59. {
  60. }
  61. Path::Path(const Vector& pos, PathGameObject& parent) :
  62. m_parent_gameobject(parent),
  63. m_nodes(),
  64. m_mode(),
  65. m_adapt_speed()
  66. {
  67. Node first_node(this);
  68. first_node.position = pos;
  69. first_node.bezier_before = pos;
  70. first_node.bezier_after = pos;
  71. first_node.time = 1;
  72. first_node.speed = 0;
  73. first_node.easing = EaseNone;
  74. m_nodes.push_back(first_node);
  75. }
  76. void
  77. Path::read(const ReaderMapping& reader)
  78. {
  79. auto iter = reader.get_iter();
  80. m_mode = WalkMode::CIRCULAR;
  81. while (iter.next()) {
  82. if (iter.get_key() == "mode") {
  83. std::string mode_string;
  84. iter.get(mode_string);
  85. m_mode = string_to_walk_mode(mode_string);
  86. } else if (iter.get_key() == "adapt_speed") {
  87. iter.get(m_adapt_speed);
  88. } else if (iter.get_key() == "node") {
  89. ReaderMapping node_mapping = iter.as_mapping();
  90. // each new node will inherit all values from the last one
  91. Node node(this);
  92. node.time = 1;
  93. node.speed = 0;
  94. node.easing = EaseNone;
  95. if (!node_mapping.get("x", node.position.x) ||
  96. !node_mapping.get("y", node.position.y))
  97. throw std::runtime_error("Path node without x and y coordinate specified");
  98. if (!node_mapping.get("bezier_before_x", node.bezier_before.x) ||
  99. !node_mapping.get("bezier_before_y", node.bezier_before.y))
  100. node.bezier_before = node.position;
  101. if (!node_mapping.get("bezier_after_x", node.bezier_after.x) ||
  102. !node_mapping.get("bezier_after_y", node.bezier_after.y))
  103. node.bezier_after = node.position;
  104. node_mapping.get("time", node.time);
  105. node_mapping.get("speed", node.speed);
  106. node_mapping.get_custom("easing", node.easing, EasingMode_from_string);
  107. if (node.time <= 0)
  108. throw std::runtime_error("Path node with non-positive time");
  109. m_nodes.push_back(node);
  110. } else {
  111. log_warning << "unknown token '" << iter.get_key() << "' in Path nodes list. Ignored." << std::endl;
  112. }
  113. }
  114. if (m_nodes.empty())
  115. throw std::runtime_error("Path with zero nodes");
  116. }
  117. void
  118. Path::save(Writer& writer)
  119. {
  120. if (!is_valid()) return;
  121. writer.start_list("path");
  122. if (m_mode != WalkMode::CIRCULAR) {
  123. writer.write("mode", walk_mode_to_string(m_mode), false);
  124. }
  125. writer.write("adapt_speed", m_adapt_speed);
  126. for (auto& nod : m_nodes) {
  127. writer.start_list("node");
  128. writer.write("x", nod.position.x);
  129. writer.write("y", nod.position.y);
  130. if (nod.bezier_before.x != nod.position.x || nod.bezier_before.y != nod.position.y)
  131. {
  132. writer.write("bezier_before_x", nod.bezier_before.x);
  133. writer.write("bezier_before_y", nod.bezier_before.y);
  134. }
  135. if (nod.bezier_after.x != nod.position.x || nod.bezier_after.y != nod.position.y)
  136. {
  137. writer.write("bezier_after_x", nod.bezier_after.x);
  138. writer.write("bezier_after_y", nod.bezier_after.y);
  139. }
  140. if (nod.time != 1.0f) {
  141. writer.write("time", nod.time);
  142. }
  143. if (nod.speed != 0.0f) {
  144. writer.write("speed", nod.speed);
  145. }
  146. if (nod.easing != EaseNone) {
  147. writer.write("easing", getEasingName(nod.easing));
  148. }
  149. writer.end_list("node");
  150. }
  151. writer.end_list("path");
  152. }
  153. Vector
  154. Path::get_base() const
  155. {
  156. if (m_nodes.empty())
  157. return Vector(0, 0);
  158. return m_nodes[0].position;
  159. }
  160. int
  161. Path::get_nearest_node_idx(const Vector& reference_point) const
  162. {
  163. int nearest_node_id = -1;
  164. float nearest_node_dist = 0;
  165. int id = 0;
  166. for (std::vector<Node>::const_iterator i = m_nodes.begin(); i != m_nodes.end(); ++i, ++id) {
  167. float dist = glm::distance(i->position, reference_point);
  168. if ((nearest_node_id == -1) || (dist < nearest_node_dist)) {
  169. nearest_node_id = id;
  170. nearest_node_dist = dist;
  171. }
  172. }
  173. return nearest_node_id;
  174. }
  175. int
  176. Path::get_farthest_node_idx(const Vector& reference_point) const
  177. {
  178. int farthest_node_id = -1;
  179. float farthest_node_dist = 0;
  180. int id = 0;
  181. for (std::vector<Node>::const_iterator i = m_nodes.begin(); i != m_nodes.end(); ++i, ++id)
  182. {
  183. float dist = glm::distance(i->position, reference_point);
  184. if ((farthest_node_id == -1) || (dist > farthest_node_dist)) {
  185. farthest_node_id = id;
  186. farthest_node_dist = dist;
  187. }
  188. }
  189. return farthest_node_id;
  190. }
  191. void
  192. Path::move_by(const Vector& shift)
  193. {
  194. for (auto& nod : m_nodes) {
  195. nod.position += shift;
  196. nod.bezier_before += shift;
  197. nod.bezier_after += shift;
  198. }
  199. }
  200. void
  201. Path::edit_path()
  202. {
  203. int id = 0;
  204. for (auto i = m_nodes.begin(); i != m_nodes.end(); ++i) {
  205. auto& before = Sector::get().add<BezierMarker>(&(*i), &(i->bezier_before));
  206. auto& after = Sector::get().add<BezierMarker>(&(*i), &(i->bezier_after));
  207. auto& nm = Sector::get().add<NodeMarker>(i, id, before.get_uid(), after.get_uid());
  208. before.set_parent(nm.get_uid());
  209. after.set_parent(nm.get_uid());
  210. id++;
  211. }
  212. }
  213. bool
  214. Path::is_valid() const
  215. {
  216. return !m_nodes.empty();
  217. }
  218. void
  219. Path::on_flip(float height)
  220. {
  221. for (auto& node : m_nodes) {
  222. node.position.y = height - node.position.y;
  223. node.bezier_before.y = height - node.bezier_before.y;
  224. node.bezier_after.y = height - node.bezier_after.y;
  225. }
  226. }
  227. /* EOF */