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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_ONEUP_HPP
- #define HEADER_SUPERTUX_OBJECT_ONEUP_HPP
- #include "object/moving_sprite.hpp"
- #include "supertux/direction.hpp"
- #include "supertux/physic.hpp"
- class OneUp final : public MovingSprite
- {
- public:
- OneUp(const Vector& pos, Direction direction = Direction::RIGHT);
- virtual bool is_saveable() const override {
- return false;
- }
- virtual void update(float dt_sec) override;
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- private:
- Physic physic;
- };
- #endif
- /* EOF */
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