oneup.hpp 1.3 KB

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  1. // SuperTux
  2. // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_OBJECT_ONEUP_HPP
  17. #define HEADER_SUPERTUX_OBJECT_ONEUP_HPP
  18. #include "object/moving_sprite.hpp"
  19. #include "supertux/direction.hpp"
  20. #include "supertux/physic.hpp"
  21. class OneUp final : public MovingSprite
  22. {
  23. public:
  24. OneUp(const Vector& pos, Direction direction = Direction::RIGHT);
  25. virtual bool is_saveable() const override {
  26. return false;
  27. }
  28. virtual void update(float dt_sec) override;
  29. virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
  30. private:
  31. Physic physic;
  32. };
  33. #endif
  34. /* EOF */