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- // SuperTux - MovingSprite Base Class
- // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_MOVING_SPRITE_HPP
- #define HEADER_SUPERTUX_OBJECT_MOVING_SPRITE_HPP
- #include "math/anchor_point.hpp"
- #include "sprite/sprite.hpp"
- #include "sprite/sprite_ptr.hpp"
- #include "supertux/moving_object.hpp"
- #include "video/drawing_context.hpp"
- #include "video/flip.hpp"
- class ReaderMapping;
- /** Abstract base class for MovingObjects that are represented by a Sprite */
- class MovingSprite : public MovingObject
- {
- public:
- MovingSprite(const Vector& pos,
- const std::string& sprite_name,
- int layer = LAYER_OBJECTS,
- CollisionGroup collision_group = COLGROUP_MOVING);
- MovingSprite(const ReaderMapping& reader,
- const Vector& pos,
- int layer = LAYER_OBJECTS,
- CollisionGroup collision_group = COLGROUP_MOVING);
- MovingSprite(const ReaderMapping& reader,
- const std::string& sprite_name,
- int layer = LAYER_OBJECTS,
- CollisionGroup collision_group = COLGROUP_MOVING);
- MovingSprite(const ReaderMapping& reader,
- int layer = LAYER_OBJECTS,
- CollisionGroup collision_group = COLGROUP_MOVING);
- virtual void draw(DrawingContext& context) override;
- virtual void update(float dt_sec) override;
- static std::string class_name() { return "moving-sprite"; }
- virtual std::string get_class_name() const override { return class_name(); }
- virtual ObjectSettings get_settings() override;
- virtual void after_editor_set() override;
- virtual void on_type_change(int old_type) override;
- virtual int get_layer() const override { return m_layer; }
- bool has_found_sprite() const { return m_sprite_found; }
- const std::string& get_sprite_name() const { return m_sprite_name; }
- virtual std::string get_default_sprite_name() const { return m_default_sprite_name; }
- bool matches_sprite(const std::string& sprite_file) const;
- bool change_sprite(const std::string& new_sprite_name);
- void spawn_explosion_sprites(int count, const std::string& sprite_path);
- /** Get various sprite properties. **/
- Sprite* get_sprite() const { return m_sprite.get(); }
- const std::string& get_action() const { return m_sprite->get_action(); }
- /** Set new action for sprite and resize bounding box. use with
- care as you can easily get stuck when resizing the bounding box. */
- void set_action(const std::string& name, int loops = -1);
- /** Sets the action from an action name and a particular direction
- in the form of "name-direction", eg. "walk-left".
- */
- void set_action(const std::string& name, const Direction& dir, int loops = -1);
- /** Sets the action from an action name and a particular direction
- in the form of "direction-name", eg. "left-up".
- */
- void set_action(const Direction& dir, const std::string& name, int loops = -1);
- /** Sets the action from a string from a particular direction
- in the form of "direction", e.g. "left".
- */
- void set_action(const Direction& dir, int loops = -1);
- /** Set new action for sprite and re-center bounding box. use with
- care as you can easily get stuck when resizing the bounding
- box. */
- void set_action_centered(const std::string& action, int loops = -1);
- /** Set new action for sprite and align bounding boxes at
- anchorPoint. use with care as you can easily get stuck when
- resizing the bounding box. */
- void set_action(const std::string& action, int loops, AnchorPoint anchorPoint);
- protected:
- /** Update hitbox, based on sprite. */
- virtual void update_hitbox();
- protected:
- std::string m_sprite_name;
- /** The default sprite for this MovingObject.
- NOTE: Unless in a constructor, use get_default_sprite_name() instead,
- so support for sprite switching for object types is retained. */
- std::string m_default_sprite_name;
- SpritePtr m_sprite;
- int m_layer; /**< Sprite's z-position. Refer to video/drawing_context.hpp for sensible values. */
- Flip m_flip;
- private:
- /** A custom sprite has been successfully found and set on initialization. */
- bool m_sprite_found;
- /** A custom layer has been specified. */
- const bool m_custom_layer;
- private:
- MovingSprite(const MovingSprite&) = delete;
- MovingSprite& operator=(const MovingSprite&) = delete;
- };
- #endif
- /* EOF */
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