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- // SuperTux - MagicBlock
- //
- // Magic Blocks are tile-like game objects that are sensitive to
- // lighting conditions. They are rendered in a color and
- // will only be solid as long as light of the same color shines
- // on the block. The black block becomes solid, if any kind of
- // light is above MIN_INTENSITY.
- //
- // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_MAGICBLOCK_HPP
- #define HEADER_SUPERTUX_OBJECT_MAGICBLOCK_HPP
- #include "object/moving_sprite.hpp"
- #include <memory>
- class MagicBlock final: public MovingSprite
- {
- public:
- MagicBlock(const ReaderMapping& reader);
- virtual bool collides(GameObject& other, const CollisionHit& hit) const override;
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- virtual void update(float dt_sec) override;
- virtual void draw(DrawingContext& context) override;
- static std::string class_name() { return "magicblock"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Magic Tile"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual ObjectSettings get_settings() override;
- virtual void after_editor_set() override;
- virtual void on_flip(float height) override;
- private:
- bool m_is_solid;
- float m_trigger_red;
- float m_trigger_green;
- float m_trigger_blue;
- float m_solid_time;
- float m_switch_delay; /**< seconds until switching solidity */
- Rectf m_solid_box;
- Color m_color;
- std::shared_ptr<Color> m_light;
- Vector m_center;
- bool m_black;
- private:
- MagicBlock(const MagicBlock&) = delete;
- MagicBlock& operator=(const MagicBlock&) = delete;
- };
- #endif
- /* EOF */
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