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- // SuperTux
- // Copyright (C) 2022 Daniel Ward <weluvgoatz@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_KEY_HPP
- #define HEADER_SUPERTUX_OBJECT_KEY_HPP
- #include "object/moving_sprite.hpp"
- #include "object/player.hpp"
- #include "supertux/physic.hpp"
- #include "supertux/timer.hpp"
- #include <list>
- class Key final : public MovingSprite
- {
- public:
- Key(const ReaderMapping& reader);
- virtual void update(float dt_sec) override;
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit_) override;
- virtual void draw(DrawingContext& context) override;
- static std::string class_name() { return "key"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Key"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual ObjectSettings get_settings() override;
- virtual void after_editor_set() override;
- void update_pos();
- private:
- enum KeyState {
- NORMAL,
- COLLECT,
- FOLLOW,
- FOUND,
- USE
- };
- std::list<Vector> m_pos_list;
- bool m_collected;
- KeyState m_state;
- Timer m_wait_timer;
- Timer m_unlock_timer;
- Physic m_physic;
- int m_chain_pos;
- Vector m_my_door_pos;
- Color m_color;
- Player* m_owner;
- SpritePtr m_lightsprite;
- float m_total_time_elapsed;
- float m_target_speed;
- private:
- void spawn_use_particles();
- private:
- Key(const Key&) = delete;
- Key& operator=(const Key&) = delete;
- };
- #endif
- /* EOF */
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