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- // SuperTux - Ispy
- // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
- // 2022 Jiri Palecek <narre@protonmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_ISPY_HPP
- #define HEADER_SUPERTUX_OBJECT_ISPY_HPP
- #include "object/moving_sprite.hpp"
- #include "supertux/direction.hpp"
- /** An Ispy: When it spots Tux, a script will run. */
- class Ispy final : public MovingSprite
- {
- public:
- Ispy(const ReaderMapping& mapping);
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- virtual void update(float dt_sec) override;
- static std::string class_name() { return "ispy"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Ispy"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual ObjectSettings get_settings() override;
- virtual void after_editor_set() override;
- virtual void on_flip(float height) override;
- private:
- enum IspyState {
- ISPYSTATE_IDLE,
- ISPYSTATE_ALERT,
- ISPYSTATE_HIDING,
- ISPYSTATE_SHOWING
- };
- private:
- IspyState m_state; /**< current state */
- std::string m_script; /**< script to execute when Tux is spotted */
- Direction m_dir;
- private:
- Ispy(const Ispy&) = delete;
- Ispy& operator=(const Ispy&) = delete;
- };
- #endif
- /* EOF */
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