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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "object/growup.hpp"
- #include <math.h>
- #include "audio/sound_manager.hpp"
- #include "math/util.hpp"
- #include "object/player.hpp"
- #include "sprite/sprite.hpp"
- #include "sprite/sprite_manager.hpp"
- GrowUp::GrowUp(const Vector& pos, Direction direction, const std::string& custom_sprite) :
- MovingSprite(pos, custom_sprite.empty() ? "images/powerups/egg/egg.sprite" : custom_sprite, LAYER_OBJECTS, COLGROUP_MOVING),
- physic(),
- m_custom_sprite(!custom_sprite.empty()),
- shadesprite(SpriteManager::current()->create("images/powerups/egg/egg.sprite")),
- lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
- {
- physic.enable_gravity(true);
- physic.set_velocity_x((direction == Direction::LEFT) ? -100.0f : 100.0f);
- SoundManager::current()->preload("sounds/grow.ogg");
- // Set the shadow action for the egg sprite, so it remains in place as the egg rolls.
- shadesprite->set_action("shadow");
- // Configure the light sprite for the glow effect.
- lightsprite->set_blend(Blend::ADD);
- lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
- }
- void
- GrowUp::update(float dt_sec)
- {
- if (!m_custom_sprite && physic.get_velocity_x() != 0)
- m_sprite->set_angle(get_pos().x * 360.0f / (32.0f * math::PI));
- m_col.set_movement(physic.get_movement(dt_sec));
- }
- void
- GrowUp::draw(DrawingContext& context)
- {
- MovingSprite::draw(context);
- if (m_custom_sprite)
- return;
- shadesprite->draw(context.color(), get_pos(), m_layer);
- lightsprite->draw(context.light(), get_bbox().get_middle(), 0);
- }
- void
- GrowUp::collision_solid(const CollisionHit& hit)
- {
- if (hit.top)
- physic.set_velocity_y(0);
- if (hit.bottom && physic.get_velocity_y() > 0)
- physic.set_velocity_y(0);
- if (hit.left || hit.right) {
- physic.set_velocity_x(-physic.get_velocity_x());
- }
- }
- HitResponse
- GrowUp::collision(GameObject& other, const CollisionHit& hit )
- {
- auto player = dynamic_cast<Player*>(&other);
- if (player != nullptr) {
- if (!player->add_bonus(GROWUP_BONUS, true)) {
- // Tux can't grow right now.
- collision_solid( hit );
- return ABORT_MOVE;
- }
- SoundManager::current()->play("sounds/grow.ogg", get_pos());
- remove_me();
- return ABORT_MOVE;
- }
- return FORCE_MOVE;
- }
- void
- GrowUp::do_jump()
- {
- physic.set_velocity_y(-300);
- }
- /* EOF */
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