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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_GRADIENT_HPP
- #define HEADER_SUPERTUX_OBJECT_GRADIENT_HPP
- #include "editor/layer_object.hpp"
- #include "video/drawing_context.hpp"
- class ReaderMapping;
- /**
- * @scripting
- * @summary A ""Gradient"" that was given a name can be controlled by scripts.
- * @instances A ""Gradient"" is instantiated by placing a definition inside a level.
- It can then be accessed by its name from a script or via ""sector.name"" from the console.
- */
- class Gradient final : public LayerObject
- {
- public:
- static void register_class(ssq::VM& vm);
- public:
- Gradient();
- Gradient(const ReaderMapping& reader);
- ~Gradient() override;
- virtual void update(float dt_sec) override;
- virtual void draw(DrawingContext& context) override;
- virtual bool is_saveable() const override;
- static std::string class_name() { return "gradient"; }
- virtual std::string get_class_name() const override { return class_name(); }
- virtual std::string get_exposed_class_name() const override { return "Gradient"; }
- static std::string display_name() { return _("Gradient"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual GameObjectClasses get_class_types() const override { return GameObject::get_class_types().add(typeid(Gradient)); }
- virtual const std::string get_icon_path() const override {
- return "images/engine/editor/gradient.png";
- }
- virtual ObjectSettings get_settings() override;
- virtual void on_flip(float height) override;
- void set_gradient(const Color& top, const Color& bottom);
- void fade_gradient(const Color& top, const Color& bottom, float time);
- inline Color get_gradient_top() const { return m_gradient_top; }
- inline Color get_gradient_bottom() const { return m_gradient_bottom; }
- inline GradientDirection get_direction() const { return m_gradient_direction; }
- std::string get_direction_string() const;
- inline void set_direction(const GradientDirection& direction) { m_gradient_direction = direction; }
- inline void set_layer(int layer) { m_layer = layer; }
- int get_layer() const override { return m_layer; }
- /**
- * @scripting
- * @description Sets the direction of the gradient.
- * @param string $direction Can be "horizontal", "vertical", "horizontal_sector" or "vertical_sector".
- */
- void set_direction(const std::string& direction);
- #ifdef DOXYGEN_SCRIPTING
- /**
- * @scripting
- * @description Returns the direction of the gradient.
- Possible values are "horizontal", "vertical", "horizontal_sector" or "vertical_sector".
- */
- std::string get_direction() const;
- #endif
- /**
- * @scripting
- * @description Set top gradient color.
- * @param float $red
- * @param float $green
- * @param float $blue
- * @param float $alpha
- */
- void set_color1(float red, float green, float blue, float alpha = 1.f);
- /**
- * @scripting
- * @description Set bottom gradient color.
- * @param float $red
- * @param float $green
- * @param float $blue
- * @param float $alpha
- */
- void set_color2(float red, float green, float blue, float alpha = 1.f);
- /**
- * @scripting
- * @description Set both gradient colors.
- * @param float $red1
- * @param float $green1
- * @param float $blue1
- * @param float $red2
- * @param float $green2
- * @param float $blue2
- * @param float $alpha1
- * @param float $alpha2
- */
- void set_colors(float red1, float green1, float blue1, float red2, float green2, float blue2, float alpha1 = 1.f, float alpha2 = 1.f);
- /**
- * @scripting
- * @description Fade the top gradient color to a specified new color in ""time"" seconds.
- * @param float $red
- * @param float $green
- * @param float $blue
- * @param float $time
- * @param float $alpha
- */
- void fade_color1(float red, float green, float blue, float time, float alpha = 1.f);
- /**
- * @scripting
- * @description Fade the bottom gradient color to a specified new color in ""time"" seconds.
- * @param float $red
- * @param float $green
- * @param float $blue
- * @param float $time
- * @param float $alpha
- */
- void fade_color2(float red, float green, float blue, float time, float alpha = 1.f);
- /**
- * @scripting
- * @description Fade both gradient colors to specified new colors in ""time"" seconds.
- * @param float $red1
- * @param float $green1
- * @param float $blue1
- * @param float $red2
- * @param float $green2
- * @param float $blue2
- * @param float $time
- * @param float $alpha1
- * @param float $alpha2
- */
- void fade_colors(float red1, float green1, float blue1, float red2, float green2, float blue2, float time, float alpha1 = 1.f, float alpha2 = 1.f);
- /**
- * @scripting
- * @description Swap top and bottom gradient colors.
- */
- void swap_colors();
- private:
- int m_layer;
- Color m_gradient_top;
- Color m_gradient_bottom;
- GradientDirection m_gradient_direction;
- Blend m_blend;
- DrawingTarget m_target;
- Color m_start_gradient_top;
- Color m_start_gradient_bottom;
- Color m_fade_gradient_top;
- Color m_fade_gradient_bottom;
- float m_fade_total_time;
- float m_fade_time;
- public:
- static const Color DEFAULT_GRADIENT_TOP;
- static const Color DEFAULT_GRADIENT_BOTTOM;
- private:
- Gradient(const Gradient&) = delete;
- Gradient& operator=(const Gradient&) = delete;
- };
- #endif
- /* EOF */
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