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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_FLOWER_HPP
- #define HEADER_SUPERTUX_OBJECT_FLOWER_HPP
- #include "supertux/moving_object.hpp"
- #include "sprite/sprite_ptr.hpp"
- #include "supertux/player_status.hpp"
- #include "video/flip.hpp"
- #include "video/layer.hpp"
- class Flower final : public MovingObject
- {
- friend class FlipLevelTransformer;
- public:
- Flower(BonusType type, const std::string& custom_sprite = "");
- virtual bool is_saveable() const override { return false; }
- virtual void update(float dt_sec) override;
- virtual void draw(DrawingContext& context) override;
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- virtual void on_flip(float height) override;
- virtual int get_layer() const override { return LAYER_OBJECTS; }
- private:
- BonusType type;
- SpritePtr sprite;
- Flip flip;
- SpritePtr lightsprite;
- private:
- Flower(const Flower&) = delete;
- Flower& operator=(const Flower&) = delete;
- };
- #endif
- /* EOF */
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