floating_text.hpp 1.4 KB

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  1. // SuperTux
  2. // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_OBJECT_FLOATING_TEXT_HPP
  17. #define HEADER_SUPERTUX_OBJECT_FLOATING_TEXT_HPP
  18. #include "math/vector.hpp"
  19. #include "supertux/game_object.hpp"
  20. #include "supertux/timer.hpp"
  21. #include "video/color.hpp"
  22. class FloatingText final : public GameObject
  23. {
  24. static Color text_color;
  25. public:
  26. FloatingText(const Vector& pos, const std::string& text_);
  27. FloatingText(const Vector& pos, int s); // use this for score, for instance
  28. virtual bool is_saveable() const override {
  29. return false;
  30. }
  31. virtual void update(float dt_sec) override;
  32. virtual void draw(DrawingContext& context) override;
  33. private:
  34. Vector position;
  35. std::string text;
  36. Timer timer;
  37. };
  38. #endif
  39. /* EOF */