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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP
- #define HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP
- #include "math/anchor_point.hpp"
- #include "sprite/sprite_ptr.hpp"
- #include "supertux/game_object.hpp"
- class FloatingImage final : public GameObject
- {
- public:
- FloatingImage(const std::string& sprite);
- ~FloatingImage() override;
- virtual bool is_saveable() const override {
- return false;
- }
- void set_layer(int layer_) {
- layer = layer_;
- }
- int get_layer() const {
- return layer;
- }
- void set_pos(const Vector& pos_) {
- pos = pos_;
- }
- const Vector& get_pos() const {
- return pos;
- }
- void set_anchor_point(AnchorPoint anchor_) {
- anchor = anchor_;
- }
- AnchorPoint get_anchor_point() const {
- return anchor;
- }
- void set_visible(bool visible_) {
- visible = visible_;
- }
- bool get_visible() const {
- return visible;
- }
- void set_action(const std::string& action);
- std::string get_action();
- void fade_in(float fadetime);
- void fade_out(float fadetime);
- virtual void update(float dt_sec) override;
- virtual void draw(DrawingContext& context) override;
- private:
- SpritePtr sprite;
- int layer;
- bool visible;
- AnchorPoint anchor;
- Vector pos;
- float fading;
- float fadetime;
- };
- #endif
- /* EOF */
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