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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "object/firefly.hpp"
- #include <math.h>
- #include "audio/sound_manager.hpp"
- #include "math/random.hpp"
- #include "math/util.hpp"
- #include "object/player.hpp"
- #include "object/sprite_particle.hpp"
- #include "sprite/sprite.hpp"
- #include "sprite/sprite_manager.hpp"
- #include "supertux/flip_level_transformer.hpp"
- #include "supertux/game_session.hpp"
- #include "supertux/sector.hpp"
- #include "util/reader_mapping.hpp"
- static const Color TORCH_LIGHT_COLOR = Color(0.87f, 0.64f, 0.12f); /** Color of the light specific to the torch firefly sprite. */
- static const Vector TORCH_LIGHT_OFFSET = Vector(0, 12); /** Offset of the light specific to the torch firefly sprite. */
- Firefly::Firefly(const ReaderMapping& mapping) :
- MovingSprite(mapping, "images/objects/resetpoints/default-resetpoint.sprite", LAYER_TILES, COLGROUP_TOUCHABLE),
- m_sprite_light(),
- activated(false),
- initial_position(get_pos())
- {
- if (m_sprite_name.find("torch", 0) != std::string::npos) {
- m_sprite_light = SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite");
- m_sprite_light->set_blend(Blend::ADD);
- m_sprite_light->set_color(TORCH_LIGHT_COLOR);
- }
- update_state();
- // Load sound.
- if ( m_sprite_name.find("vbell", 0) != std::string::npos ) {
- SoundManager::current()->preload("sounds/savebell_low.wav");
- }
- else if ( m_sprite_name.find("torch", 0) != std::string::npos ) {
- SoundManager::current()->preload("sounds/fire.ogg");
- }
- else {
- SoundManager::current()->preload("sounds/savebell2.wav");
- }
- }
- void
- Firefly::draw(DrawingContext& context)
- {
- MovingSprite::draw(context);
- if (m_sprite_name.find("torch", 0) != std::string::npos && (activated ||
- m_sprite->get_action() == "ringing")) {
- m_sprite_light->draw(context.light(), m_col.m_bbox.get_middle() + (m_flip == NO_FLIP ? -TORCH_LIGHT_OFFSET : TORCH_LIGHT_OFFSET), 0);
- }
- }
- void
- Firefly::update(float dt_sec)
- {
- MovingSprite::update(dt_sec);
- update_state(); // Update the state of the checkpoint.
- }
- void
- Firefly::update_state()
- {
- if (!GameSession::current()) return;
- auto* active_checkpoint_spawnpoint = GameSession::current()->get_active_checkpoint_spawnpoint();
- if (active_checkpoint_spawnpoint &&
- active_checkpoint_spawnpoint->sector == Sector::get().get_name() &&
- active_checkpoint_spawnpoint->position == initial_position) // Is activated.
- {
- set_action("ringing");
- }
- else // Is deactivated.
- {
- set_action("normal");
- }
- }
- HitResponse
- Firefly::collision(GameObject& other, const CollisionHit& )
- {
- // If the bell is already activated, don't ring it again!
- if (activated || m_sprite->get_action() == "ringing")
- return ABORT_MOVE;
- auto player = dynamic_cast<Player*> (&other);
- if (player) {
- activated = true;
- // Spawn some particles.
- // TODO: provide convenience function in MovingSprite or MovingObject?
- for (int i = 0; i < 5; i++) {
- Vector ppos = m_col.m_bbox.get_middle();
- float angle = graphicsRandom.randf(-math::PI_2, math::PI_2);
- float velocity = graphicsRandom.randf(450.0f, 900.0f);
- float vx = sinf(angle)*velocity;
- float vy = -cosf(angle)*velocity;
- Vector pspeed = Vector(vx, vy);
- Vector paccel = Vector(0.0f, 1000.0f);
- Sector::get().add<SpriteParticle>("images/particles/reset.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1);
- }
- if ( m_sprite_name.find("vbell", 0) != std::string::npos ) {
- SoundManager::current()->play("sounds/savebell_low.wav", get_pos());
- }
- else if ( m_sprite_name.find("torch", 0) != std::string::npos) {
- SoundManager::current()->play("sounds/fire.ogg", get_pos());
- }
- else {
- SoundManager::current()->play("sounds/savebell2.wav", get_pos());
- }
- set_action("ringing");
- GameSession::current()->set_checkpoint_pos(Sector::get().get_name(),
- initial_position);
- }
- return ABORT_MOVE;
- }
- ObjectSettings
- Firefly::get_settings()
- {
- ObjectSettings result = MovingSprite::get_settings();
- result.add_test_from_here();
- return result;
- }
- void
- Firefly::on_flip(float height)
- {
- MovingSprite::on_flip(height);
- FlipLevelTransformer::transform_flip(m_flip);
- }
- /* EOF */
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