falling_coin.hpp 1.3 KB

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  1. // SuperTux
  2. // Copyright (C) 2006 Ondrej Hosek <ondra.hosek@gmail.com>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_OBJECT_FALLING_COIN_HPP
  17. #define HEADER_SUPERTUX_OBJECT_FALLING_COIN_HPP
  18. #include "math/vector.hpp"
  19. #include "sprite/sprite_ptr.hpp"
  20. #include "supertux/game_object.hpp"
  21. #include "supertux/physic.hpp"
  22. class FallingCoin final : public GameObject
  23. {
  24. public:
  25. FallingCoin(const Vector& start_position, float x_vel);
  26. virtual void draw(DrawingContext& context) override;
  27. virtual void update(float dt_sec) override;
  28. virtual bool is_saveable() const override {
  29. return false;
  30. }
  31. private:
  32. Physic physic;
  33. Vector pos;
  34. SpritePtr sprite;
  35. };
  36. #endif
  37. /* EOF */