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- // SuperTux -- Explosion object
- // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP
- #define HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP
- #include "object/moving_sprite.hpp"
- #define EXPLOSION_STRENGTH_DEFAULT (1464.8f * 32.0f * 32.0f)
- #define EXPLOSION_STRENGTH_NEAR (1000.f * 32.0f * 32.0f)
- /** Just your average explosion - goes boom, hurts Tux */
- class Explosion final : public MovingSprite
- {
- public:
- /** Create new Explosion centered(!) at @c pos */
- Explosion(const Vector& pos, float push_strength, int num_particles=100, bool short_fuse = false);
- Explosion(const ReaderMapping& reader);
- static std::string class_name() { return "explosion"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Explosion"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual void update(float dt_sec) override;
- virtual void draw(DrawingContext& context) override;
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- virtual bool is_saveable() const override { return false; }
- bool hurts() const { return hurt; }
- void hurts (bool val) { hurt = val; }
- private:
- /** plays sound, starts animation */
- void explode();
- private:
- enum State {
- STATE_WAITING,
- STATE_EXPLODING
- };
- private:
- bool hurt;
- float push_strength;
- int num_particles;
- State state;
- SpritePtr lightsprite;
- bool short_fuse;
- private:
- Explosion(const Explosion&) = delete;
- Explosion& operator=(const Explosion&) = delete;
- };
- #endif
- /* EOF */
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