custom_particle_system_file.hpp 2.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. // SuperTux
  2. // Copyright (C) 2020 A. Semphris <semphris@protonmail.com>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_OBJECT_CUSTOM_PARTICLE_SYSTEM_FILE_HPP
  17. #define HEADER_SUPERTUX_OBJECT_CUSTOM_PARTICLE_SYSTEM_FILE_HPP
  18. #include "math/easing.hpp"
  19. #include "math/vector.hpp"
  20. #include "object/custom_particle_system.hpp"
  21. #include "object/particlesystem_interactive.hpp"
  22. #include "object/particle_zone.hpp"
  23. #include "scripting/custom_particles.hpp"
  24. #include "video/surface.hpp"
  25. #include "video/surface_ptr.hpp"
  26. class CustomParticleSystemFile final :
  27. public CustomParticleSystem
  28. {
  29. friend class ParticleEditor;
  30. public:
  31. CustomParticleSystemFile();
  32. CustomParticleSystemFile(const ReaderMapping& reader);
  33. ~CustomParticleSystemFile() override;
  34. static std::string class_name() { return "particles-custom-file"; }
  35. virtual std::string get_class_name() const override { return class_name(); }
  36. static std::string display_name() { return _("Custom Particles from file"); }
  37. virtual std::string get_display_name() const override { return display_name(); }
  38. virtual ObjectSettings get_settings() override;
  39. virtual const std::string get_icon_path() const override {
  40. return "images/engine/editor/particle_file.png";
  41. }
  42. private:
  43. void update_data();
  44. private:
  45. std::string m_filename;
  46. private:
  47. CustomParticleSystemFile(const CustomParticleSystemFile&) = delete;
  48. CustomParticleSystemFile& operator=(const CustomParticleSystemFile&) = delete;
  49. };
  50. #endif
  51. /* EOF */