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- // CoinExplode - several coins are hurled through the air
- // Copyright (C) 2013 LMH <lmh.0013@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "object/coin_explode.hpp"
- #include "math/random.hpp"
- #include "object/coin.hpp"
- #include "supertux/sector.hpp"
- #include <list>
- CoinExplode::CoinExplode(const Vector& pos, bool count_stats, const std::string& sprite) :
- m_sprite(sprite),
- position(pos),
- m_count_stats(count_stats)
- {
- }
- void
- CoinExplode::update(float )
- {
- float mag = 100.0f; // Magnitude at which coins are thrown.
- float rand = 30.0f; // Max variation to be subtracted from the magnitude.
- // Each coin in the explosion has a different velocity.
- static std::list<Vector> coin_velocities = {
- { 2.5, -4.5 }, { 2, -5 },
- { 1.5, -5.5 }, { 1, -6 }, { 0.5, -6.5 },
- { -2.5, -4.5 }, { -2, -5 },
- { -1.5, -5.5 }, { -1, -6 }, { -0.5, -6.5 }
- };
- for(const auto& vector: coin_velocities)
- {
- auto velocity = vector * (mag - gameRandom.randf(rand));
- Sector::get().add<HeavyCoin>(position, velocity, m_count_stats, m_sprite);
- }
- remove_me();
- }
- void
- CoinExplode::draw(DrawingContext &)
- {
- }
- /* EOF */
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