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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_COIN_HPP
- #define HEADER_SUPERTUX_OBJECT_COIN_HPP
- #include "object/path_object.hpp"
- #include "object/moving_sprite.hpp"
- #include "supertux/physic.hpp"
- class Path;
- class PathWalker;
- class TileMap;
- class Coin : public MovingSprite,
- public PathObject
- {
- friend class HeavyCoin;
- public:
- Coin(const Vector& pos, bool count_stats = true,
- const std::string& sprite_path = "images/objects/coin/coin.sprite");
- Coin(const ReaderMapping& reader, bool count_stats = true);
- virtual void finish_construction() override;
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- virtual void update(float dt_sec) override;
- static std::string class_name() { return "coin"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Coin"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual ObjectSettings get_settings() override;
- GameObjectTypes get_types() const override;
- std::string get_default_sprite_name() const override;
- virtual void after_editor_set() override;
- virtual void editor_update() override;
- void save_state() override;
- void check_state() override;
- virtual void move_to(const Vector& pos) override;
- virtual void on_flip(float height) override;
- void collect();
- private:
- enum Type {
- NORMAL,
- RETRO
- };
- private:
- Vector m_offset;
- bool m_from_tilemap;
- bool m_add_path;
- Physic m_physic;
- std::string m_collect_script;
- int m_starting_node;
- const bool m_count_stats;
- private:
- Coin(const Coin&) = delete;
- Coin& operator=(const Coin&) = delete;
- };
- class HeavyCoin final : public Coin
- {
- public:
- HeavyCoin(const Vector& pos, const Vector& init_velocity, bool count_stats = true,
- const std::string& sprite_path = "images/objects/coin/coin.sprite");
- HeavyCoin(const ReaderMapping& reader, bool count_stats = true);
- virtual void update(float dt_sec) override;
- virtual void collision_solid(const CollisionHit& hit) override;
- static std::string class_name() { return "heavycoin"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Heavy Coin"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual ObjectSettings get_settings() override;
- virtual void after_editor_set() override;
- virtual void on_flip(float height) override;
- private:
- Physic m_physic;
- CollisionHit m_last_hit;
- private:
- HeavyCoin(const HeavyCoin&) = delete;
- HeavyCoin& operator=(const HeavyCoin&) = delete;
- };
- #endif
- /* EOF */
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