candle.hpp 2.4 KB

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  1. // SuperTux
  2. // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_OBJECT_CANDLE_HPP
  17. #define HEADER_SUPERTUX_OBJECT_CANDLE_HPP
  18. #include "object/moving_sprite.hpp"
  19. #include "scripting/candle.hpp"
  20. #include "squirrel/exposed_object.hpp"
  21. /**
  22. * A burning candle: Simple, scriptable level decoration.
  23. */
  24. class Candle final : public MovingSprite,
  25. public ExposedObject<Candle, scripting::Candle>
  26. {
  27. public:
  28. Candle(const ReaderMapping& mapping);
  29. virtual void draw(DrawingContext& context) override;
  30. virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
  31. static std::string class_name() { return "candle"; }
  32. virtual std::string get_class_name() const override { return class_name(); }
  33. static std::string display_name() { return _("Candle"); }
  34. virtual std::string get_display_name() const override { return display_name(); }
  35. virtual ObjectSettings get_settings() override;
  36. virtual void after_editor_set() override;
  37. virtual void on_flip(float height) override;
  38. /** @name Scriptable Methods
  39. @{ */
  40. void puff_smoke(); /**< spawn a puff of smoke */
  41. bool get_burning() const; /**< returns true if candle is lighted */
  42. void set_burning(bool burning); /**< true: light candle, false: extinguish candle */
  43. /** @} */
  44. private:
  45. bool burning; /**< true if candle is currently lighted */
  46. bool flicker; /**< true if candle light is to flicker */
  47. Color lightcolor; /**< determines color or light given off */
  48. SpritePtr candle_light_1; /**< drawn to lightmap */
  49. SpritePtr candle_light_2; /**< drawn to lightmap (alternative image) */
  50. private:
  51. Candle(const Candle&) = delete;
  52. Candle& operator=(const Candle&) = delete;
  53. };
  54. #endif
  55. /* EOF */