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- // SuperTux
- // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_CANDLE_HPP
- #define HEADER_SUPERTUX_OBJECT_CANDLE_HPP
- #include "object/moving_sprite.hpp"
- #include "scripting/candle.hpp"
- #include "squirrel/exposed_object.hpp"
- /**
- * A burning candle: Simple, scriptable level decoration.
- */
- class Candle final : public MovingSprite,
- public ExposedObject<Candle, scripting::Candle>
- {
- public:
- Candle(const ReaderMapping& mapping);
- virtual void draw(DrawingContext& context) override;
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- static std::string class_name() { return "candle"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Candle"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual ObjectSettings get_settings() override;
- virtual void after_editor_set() override;
- virtual void on_flip(float height) override;
- /** @name Scriptable Methods
- @{ */
- void puff_smoke(); /**< spawn a puff of smoke */
- bool get_burning() const; /**< returns true if candle is lighted */
- void set_burning(bool burning); /**< true: light candle, false: extinguish candle */
- /** @} */
- private:
- bool burning; /**< true if candle is currently lighted */
- bool flicker; /**< true if candle light is to flicker */
- Color lightcolor; /**< determines color or light given off */
- SpritePtr candle_light_1; /**< drawn to lightmap */
- SpritePtr candle_light_2; /**< drawn to lightmap (alternative image) */
- private:
- Candle(const Candle&) = delete;
- Candle& operator=(const Candle&) = delete;
- };
- #endif
- /* EOF */
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