1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- // Copyright (C) 2020 Daniel Ward <weluvgoatz@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_BUMPER_HPP
- #define HEADER_SUPERTUX_OBJECT_BUMPER_HPP
- #include "object/moving_sprite.hpp"
- #include "supertux/physic.hpp"
- enum class Direction;
- class Player;
- class Bumper final : public MovingSprite
- {
- public:
- Bumper(const ReaderMapping& reader);
- virtual ObjectSettings get_settings() override;
- virtual void update(float dt_sec) override;
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- static std::string class_name() { return "bumper"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Bumper"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual void after_editor_set() override;
- virtual void on_flip(float height) override;
- Physic& get_physic();
- private:
- Physic m_physic;
- Direction m_dir;
- private:
- Bumper(const Bumper&) = delete;
- Bumper& operator=(const Bumper&) = delete;
- };
- #endif
- /* EOF */
|