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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "object/bullet.hpp"
- #include "math/random.hpp"
- #include "object/camera.hpp"
- #include "sprite/sprite.hpp"
- #include "sprite/sprite_manager.hpp"
- #include "supertux/direction.hpp"
- #include "supertux/sector.hpp"
- #include "video/video_system.hpp"
- #include "video/viewport.hpp"
- Bullet::Bullet(const Vector& pos, const Vector& xm, Direction dir, BonusType type_, Player& player) :
- m_player(player),
- physic(),
- life_count(3),
- sprite(),
- lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite")),
- type(type_)
- {
- physic.set_velocity(xm);
- switch (type) {
- case FIRE_BONUS:
- sprite = SpriteManager::current()->create("images/objects/bullets/firebullet.sprite");
- lightsprite->set_blend(Blend::ADD);
- lightsprite->set_color(Color(0.3f, 0.1f, 0.0f));
- break;
- case ICE_BONUS:
- sprite = SpriteManager::current()->create("images/objects/bullets/icebullet.sprite");
- break;
- default:
- log_warning << "Bullet::Bullet called with unknown BonusType" << std::endl;
- life_count = 10;
- sprite = SpriteManager::current()->create("images/objects/bullets/firebullet.sprite");
- break;
- }
- m_col.m_bbox.set_pos(pos);
- m_col.m_bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
- }
- void
- Bullet::update(float dt_sec)
- {
- // Cause fireball color to flicker randomly.
- if (graphicsRandom.rand(5) != 0) {
- lightsprite->set_color(Color(0.3f + graphicsRandom.randf(10) / 100.0f,
- 0.1f + graphicsRandom.randf(20.0f) / 100.0f,
- graphicsRandom.randf(10.0f) / 100.0f));
- } else
- lightsprite->set_color(Color(0.3f, 0.1f, 0.0f));
- if (life_count <= 0)
- {
- remove_me();
- return;
- }
- float scroll_x = Sector::get().get_camera().get_translation().x;
- float scroll_y = Sector::get().get_camera().get_translation().y;
- float scale = Sector::get().get_camera().get_current_scale();
- if (get_pos().x < scroll_x ||
- get_pos().x > scroll_x + static_cast<float>(SCREEN_WIDTH) / scale ||
- // get_pos().y < scroll_y ||
- get_pos().y > scroll_y + static_cast<float>(SCREEN_HEIGHT) / scale) {
- remove_me();
- return;
- }
- m_col.set_movement(physic.get_movement(dt_sec));
- }
- void
- Bullet::draw(DrawingContext& context)
- {
- sprite->draw(context.color(), get_pos(), LAYER_OBJECTS);
- if (type == FIRE_BONUS){
- lightsprite->draw(context.light(), m_col.m_bbox.get_middle(), 0);
- }
- }
- void
- Bullet::collision_solid(const CollisionHit& hit)
- {
- if (hit.top || hit.bottom) {
- physic.set_velocity_y(-physic.get_velocity_y());
- life_count--;
- } else if (hit.left || hit.right) {
- if (type == ICE_BONUS) {
- physic.set_velocity_x(-physic.get_velocity_x());
- life_count--;
- } else
- remove_me();
- }
- }
- void
- Bullet::ricochet(GameObject& , const CollisionHit& hit)
- {
- collision_solid(hit);
- }
- HitResponse
- Bullet::collision(GameObject& , const CollisionHit& )
- {
- return FORCE_MOVE;
- }
- /* EOF */
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